Added game pallete explosions to player and chickens; adjusted parallax
layer speed via speed scale.
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parent
2a7e1a2b6c
commit
1da24eb0e6
8 changed files with 207 additions and 16 deletions
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@ -12,13 +12,13 @@ func _on_goose_talk(frame_index: int):
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if goose_talking == false:
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print("QUACK")
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#goose_talking = true
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self.show()
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$DapperGoose/Bubble.set_frame(frame_index)
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var tween = create_tween()
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tween.tween_property(self, "position:x", position.x - 50, .5).set_ease(tween.EASE_OUT)
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await tween.finished
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$DapperGoose/Bubble.show()
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goose_talking = true
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$DapperGoose/Quacking.start()
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await $DapperGoose/Quacking.timeout
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$DapperGoose/Bubble.hide()
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@ -35,11 +35,8 @@ func _on_goose_talk(frame_index: int):
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$DapperGoose/Quacking.start()
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await $DapperGoose/Quacking.timeout
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$DapperGoose/Bubble.hide()
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goose_talking = false
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tween = create_tween()
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tween.tween_property(self, "position:x", position.x + 50, .5).set_ease(tween.EASE_IN)
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await tween.finished
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self.hide()
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goose_talking = false
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self.hide()
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