Implemented additional audio for mirror from Maggie; fixed shader flash
on damage from hitting glass shards.
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9 changed files with 69 additions and 4 deletions
24
sounds/Ambient 1.0.wav.import
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24
sounds/Ambient 1.0.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://c4rr5yd22wmof"
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path="res://.godot/imported/Ambient 1.0.wav-7eb74b277d0ccdf0e9132ce95904b256.sample"
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[deps]
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source_file="res://sounds/Ambient 1.0.wav"
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dest_files=["res://.godot/imported/Ambient 1.0.wav-7eb74b277d0ccdf0e9132ce95904b256.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=2
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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