Implemented additional audio for mirror from Maggie; fixed shader flash
on damage from hitting glass shards.
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9 changed files with 69 additions and 4 deletions
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@ -61,7 +61,10 @@ func spawn_enemies():
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add_child(t)
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t.position = Vector2(screensize.x / 2, position.y + 125)
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await get_tree().create_timer(1.5).timeout
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var ts = t.get_child(0)
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var ts = t.get_child(2)
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await get_tree().create_timer(.9).timeout
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ts.play()
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ts = t.get_child(0)
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ts.frame = 1
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EventBus.flash_screen.emit(.25)
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await get_tree().create_timer(1.5).timeout
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