Implemented additional audio for mirror from Maggie; fixed shader flash

on damage from hitting glass shards.
This commit is contained in:
Henry 2026-02-28 16:11:13 +00:00
parent 78472ee95c
commit 004e1063b8
9 changed files with 69 additions and 4 deletions

View file

@ -81,6 +81,7 @@ func _on_player_died():
EventBus.goose_talk.emit(3)
instance.queue_free()
game_over.show()
$LevelAudio.stop()
await get_tree().create_timer(2).timeout
game_over.hide()
$CanvasLayer/Title.show()
@ -125,6 +126,9 @@ func new_game():
# Tell the game we're playing.
playing = true
print("New game started!")
# Play Level Music
$LevelAudio.play()
func _input(EventInput):