Implemented additional audio for mirror from Maggie; fixed shader flash
on damage from hitting glass shards.
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9 changed files with 69 additions and 4 deletions
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@ -2,6 +2,7 @@
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[ext_resource type="Shader" uid="uid://x02irwg8ynvp" path="res://shaders/pixel_highlight.gdshader" id="1_d4l8f"]
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[ext_resource type="Texture2D" uid="uid://cklakjbjislch" path="res://sprites/table.png" id="1_kcy6j"]
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[ext_resource type="AudioStream" uid="uid://cs4pq5u144agp" path="res://sounds/MIRROR_SHATTER.wav" id="3_twce5"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_twce5"]
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shader = ExtResource("1_d4l8f")
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@ -25,3 +26,7 @@ hframes = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=982140641]
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shape = SubResource("RectangleShape2D_d4l8f")
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[node name="MirrorShatter" type="AudioStreamPlayer2D" parent="." unique_id=1479442361]
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stream = ExtResource("3_twce5")
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volume_db = -13.178
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