extends Area2D @onready var bullet = load("res://scenes/stock_weapon.tscn") @export var shot_data: PlayerShot @onready var player = get_node("../Player") func _process(delta): var spacing: int = 100 var travel: float travel += shot_data.speed * delta + (player.position.y - player.previous_position.y) player.previous_position.y = player.position.y if travel > spacing: print("travel is greater than spacing!") position += shot_data.speed * delta # This works normally travel -= spacing func _on_visible_on_screen_notifier_2d_screen_exited() -> void: queue_free()