extends Area2D @onready var bullet: PackedScene = load("res://scenes/weapon_stock.tscn") @onready var shot_data: = load("res://resources/player_weapons/weapon_shot_stock.tres") # Time offset when this bullet was fired (relative to other bullets) var time_offset: float = 0.5 #func activate(): # Bullet does its damage/projectile work func _process(delta): #Calculation position along Y axis position.y -= shot_data.speed * delta # Original Speed #position.y -= 330 * delta # non-shot_data testing func _on_visible_on_screen_notifier_2d_screen_exited() -> void: queue_free()