extends Area2D @onready var bullet: PackedScene = load("res://scenes/stock_weapon.tscn") @export var shot_data: WeaponShot func _process(delta): #Calculation position along Y axis position.y -= shot_data.speed * delta # Original Speed #position.y -= 330 * delta # non-shot_data testing func _on_visible_on_screen_notifier_2d_screen_exited() -> void: queue_free()