class_name WeaponShot extends Resource @export_category("Parameters") @export var shot_name: String @export var bullet_scene: PackedScene = null @export var damage: int = 1 @export var speed: int = 135 @export var projectiles: int = 2 # Vertical spacing between projectiles @export var spacing: float = 35 # Origin offset from center of player @export var origin: int = -23 @export_category("Spread") # Horizontal distance between projectiles @export var horizontal_offset: float = 6.5 # Total spread angle in degrees (only applied when projectiles >= 3) @export var spread_angle: float = 0.0 # Time delay per projectile index @export var stagger_offset: float = 0.25 @export_category("Effects") # Offset animation playback per projectile index @export var stagger_animation: bool = false # Rotate projectiles to point along their travel direction (requires >2 projectiles and spread_angle > 0) @export var follow_angle: bool = false @export_category("Grouped Projectiles") @export var groups: Array[WeaponProjectileGroup] = []