class_name WeaponComponent extends Node @export var weapon_current : PackedScene var data: PlayerShot = load("res://resources/player_weapons/shot_stock.tres") #@export var projectile_origin: int = -23 #@export_category("Temp Bullet Data") #@export var projectiles: int = 3 #@export var projectile_spacing: float = 10 #var damage: int = 0 #var speed: int = 135 #var projectiles: int = 2 #var rate: float = 0.1 #var cooldown: float = 0.25 #var projectile_spacing: float = 10