diff --git a/graphics/stock.png b/graphics/stock.png deleted file mode 100644 index 2ffd2ef..0000000 Binary files a/graphics/stock.png and /dev/null differ diff --git a/graphics/stock.png.import b/graphics/stock.png.import deleted file mode 100644 index 0f7e7f0..0000000 --- a/graphics/stock.png.import +++ /dev/null @@ -1,40 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://dtggedl0127vk" -path="res://.godot/imported/stock.png-0cb798b4967b33f195d444f0ce113e61.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://graphics/stock.png" -dest_files=["res://.godot/imported/stock.png-0cb798b4967b33f195d444f0ce113e61.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/graphics/tri.png b/graphics/tri.png deleted file mode 100644 index 13ac525..0000000 Binary files a/graphics/tri.png and /dev/null differ diff --git a/graphics/tri.png.import b/graphics/tri.png.import deleted file mode 100644 index 75a75d6..0000000 --- a/graphics/tri.png.import +++ /dev/null @@ -1,40 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://cne450xyao5xl" -path="res://.godot/imported/tri.png-6a3868cfc07d960f5a88b231524dc08e.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://graphics/tri.png" -dest_files=["res://.godot/imported/tri.png-6a3868cfc07d960f5a88b231524dc08e.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/graphics/vanguard.png b/graphics/vanguard.png deleted file mode 100644 index 144954e..0000000 Binary files a/graphics/vanguard.png and /dev/null differ diff --git a/graphics/vanguard.png.import b/graphics/vanguard.png.import deleted file mode 100644 index ec417bb..0000000 --- a/graphics/vanguard.png.import +++ /dev/null @@ -1,40 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://b34vaaw3u84ae" -path="res://.godot/imported/vanguard.png-294c61db0141993beb875af311f8a1e3.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://graphics/vanguard.png" -dest_files=["res://.godot/imported/vanguard.png-294c61db0141993beb875af311f8a1e3.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index 2402a23..8a275f5 100644 --- a/project.godot +++ b/project.godot @@ -15,10 +15,6 @@ run/main_scene="uid://bj4fytc3sy482" config/features=PackedStringArray("4.7", "Forward Plus") config/icon="res://icon.svg" -[autoload] - -EventBus="*uid://bv56i5pud2p3x" - [display] window/size/viewport_width=208 diff --git a/resources/player_weapon_resources/stock.tres b/resources/player_weapon_resources/stock.tres index e8b91cb..0d2906f 100644 --- a/resources/player_weapon_resources/stock.tres +++ b/resources/player_weapon_resources/stock.tres @@ -10,7 +10,7 @@ bullet_scene = ExtResource("1_lcw6o") damage = 2 speed = 500 spacing = 25.0 -origin = -15 +origin = -12 horizontal_offset = 10.0 stagger_offset = 0.35 metadata/_custom_type_script = "uid://7n1itonn35fm" diff --git a/scenes/notification_display.tscn b/scenes/notification_display.tscn deleted file mode 100644 index 982c58f..0000000 --- a/scenes/notification_display.tscn +++ /dev/null @@ -1,39 +0,0 @@ -[gd_scene format=3 uid="uid://c3scm07fgpkcp"] - -[ext_resource type="Script" uid="uid://3a0cypjsx5cq" path="res://scripts/notification_display.gd" id="1"] -[ext_resource type="Texture2D" uid="uid://dtggedl0127vk" path="res://graphics/stock.png" id="2_nqp5d"] - -[node name="NotificationDisplay" type="Control" unique_id=1 node_paths=PackedStringArray("icon", "label")] -layout_mode = 3 -anchors_preset = 0 -script = ExtResource("1") -icon = NodePath("HBoxContainer/Icon") -label = NodePath("HBoxContainer/Label") - -[node name="HBoxContainer" type="HBoxContainer" parent="." unique_id=228546504] -layout_mode = 0 - -[node name="Icon" type="TextureRect" parent="HBoxContainer" unique_id=3] -custom_minimum_size = Vector2(16, 16) -custom_maximum_size = Vector2(16, 16) -propagate_maximum_size = true -layout_mode = 2 -size_flags_horizontal = 0 -texture = ExtResource("2_nqp5d") -stretch_mode = 1 - -[node name="Label" type="Label" parent="HBoxContainer" unique_id=4] -layout_mode = 2 -size_flags_horizontal = 0 -text = "Weapon name" -vertical_alignment = 1 -uppercase = true - -[node name="Background" type="ColorRect" parent="." unique_id=2] -z_index = -1 -layout_mode = 0 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -color = Color(0.4117647, 0.4117647, 0.41568628, 1) diff --git a/scenes/world.tscn b/scenes/world.tscn index 616c55d..9148110 100644 --- a/scenes/world.tscn +++ b/scenes/world.tscn @@ -1,21 +1,15 @@ [gd_scene format=3 uid="uid://bj4fytc3sy482"] [ext_resource type="PackedScene" uid="uid://14fhj8834pkq" path="res://scenes/ui.tscn" id="1_nnsk1"] -[ext_resource type="Script" uid="uid://boce4kgerpff2" path="res://scripts/notification_manager.gd" id="2_k0juu"] [ext_resource type="Texture2D" uid="uid://b3dqvd23nbmrm" path="res://graphics/cloud layers.png" id="3_4wyf3"] -[ext_resource type="PackedScene" uid="uid://c3scm07fgpkcp" path="res://scenes/notification_display.tscn" id="3_71j4m"] [ext_resource type="PackedScene" uid="uid://6wq3ynesnsha" path="res://scenes/player.tscn" id="3_k0juu"] [node name="World" type="Node2D" unique_id=1317852169] -[node name="UI" parent="." unique_id=480295610 instance=ExtResource("1_nnsk1")] - -[node name="NotificationManager" type="Node" parent="UI" unique_id=1222543367] -script = ExtResource("2_k0juu") -notification_scene = ExtResource("3_71j4m") - [node name="Level" type="Node2D" parent="." unique_id=934289771] +[node name="UI" parent="Level" unique_id=480295610 instance=ExtResource("1_nnsk1")] + [node name="Background" type="Node2D" parent="Level" unique_id=485120278] z_index = -1 diff --git a/scripts/event_bus.gd b/scripts/event_bus.gd index fc12a05..c817135 100644 --- a/scripts/event_bus.gd +++ b/scripts/event_bus.gd @@ -2,6 +2,5 @@ extends Node @warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope -signal weapon_changed(weapon_name: String, player_node: Node2D, player_sprite_size: Vector2, origin_offset: float) -@warning_ignore_restore("unused_signal") +@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations diff --git a/scripts/notification_display.gd b/scripts/notification_display.gd deleted file mode 100644 index e310866..0000000 --- a/scripts/notification_display.gd +++ /dev/null @@ -1,158 +0,0 @@ -class_name NotificationDisplay extends Control - -@export var icon: TextureRect -@export var label: Label -@onready var _container: HBoxContainer = $HBoxContainer - -var _player: Node2D = null -var _sprite_size: Vector2 = Vector2.ZERO -var _origin_offset: float = 0.0 -var _follow_player: bool = false - -var _connector_line: Line2D = null -var _connector_visible: bool = false - - -func show_notification(weapon_name: String, player_node: Node2D, player_sprite_size: Vector2, origin_offset: float) -> void: - label.add_theme_font_size_override("font_size", 8) - label.text = weapon_name - - # Auto-load icon from graphics folder matching the weapon name - var icon_path = "res://graphics/" + weapon_name.to_lower() + ".png" - if ResourceLoader.exists(icon_path): - icon.texture = load(icon_path) - else: - icon.texture = null - - _player = player_node - _player.tree_exiting.connect(queue_free) - _sprite_size = player_sprite_size - _origin_offset = origin_offset - _follow_player = false # Disable movement for testing - - # Wait one frame for layout to resolve shrink-to-fit widths - await get_tree().process_frame - - # Use container's natural width, but fix height at 16px - size = Vector2(_container.size.x, 16.0) - - # Calculate target position - _update_position() - var target_pos = position - - # Start 10px above destination, fully transparent - position.y = target_pos.y - 10.0 - modulate.a = 0.0 - - # Pause following during fade-in so the tween isn't overridden by _process - _follow_player = false - - # Fade in and slide into position with overshoot - var tween = create_tween().set_parallel() - tween.tween_property(self, "modulate:a", 1.0, 0.3) - var move_tween = tween.tween_property(self, "position:y", target_pos.y, 0.3) - move_tween.set_trans(Tween.TRANS_ELASTIC).set_ease(Tween.EASE_OUT) - - # Wait for fade-in to finish, then resume following - await tween.finished - _follow_player = true - - # Create connector line from notification to player origin - _connector_line = Line2D.new() - _connector_line.default_color = Color.WHITE - _connector_line.width = 1.0 - add_child(_connector_line) - _connector_visible = true - - # Stay fully visible for a moment before fading - await get_tree().create_timer(0.5).timeout - - # Record current position as the fade-out starting point - await get_tree().process_frame - var fade_start_y = position.y - - # Fade out and drift downward with steady acceleration - _follow_player = false - var fade_out = create_tween().set_parallel() - fade_out.tween_property(self, "modulate:a", 0.0, .35) - var drift = fade_out.tween_property(self, "position:y", fade_start_y + 7, .3) - drift.set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_IN) - await fade_out.finished - queue_free() - - -func _process(_delta: float) -> void: - if _follow_player and _player: - _update_position() - if _connector_visible and _player: - _update_connector() - - -func _update_position() -> void: - if _player == null: - return - - var player_pos = _player.position - - # Y position uses the weapon origin offset from player center - var notif_y = player_pos.y + _origin_offset - (size.y / 2.0) - - # X position is 10px to the right of player's sprite edge - var right_edge = player_pos.x + (_sprite_size.x / 2.0) - var notif_x = right_edge + 10.0 - - var is_flipped = false - - # Clamp to screen bounds — flip to left if it would go off-screen right - var viewport_size = get_viewport_rect().size - if notif_x + size.x > viewport_size.x: - is_flipped = true - var left_edge = player_pos.x - (_sprite_size.x / 2.0) - notif_x = left_edge - 10.0 - size.x - - # Swap icon/label order so the icon is always closest to the player - if is_flipped: - _container.move_child(label, 0) - _container.move_child(icon, 1) - else: - _container.move_child(icon, 0) - _container.move_child(label, 1) - - # Final clamp: ensure the entire notification is within screen bounds - notif_x = clamp(notif_x, 0, viewport_size.x - size.x) - notif_y = clamp(notif_y, 0, viewport_size.y - size.y) - - position = Vector2(notif_x, notif_y) - - -func _update_connector() -> void: - if _connector_line == null or _player == null: - return - - # Icon position in the notification's local space - var icon_pos = _container.position + icon.position - var icon_mid_y = icon_pos.y + icon.size.y / 2.0 - - # Point 0: edge of the container closest to the icon, at icon's vertical midpoint - var point0: Vector2 - var direction: float - - if _container.get_child(0) == icon: - # Icon on the left (not flipped) — container's left edge, line goes left toward player - point0 = Vector2(_container.position.x, icon_mid_y) - direction = -1.0 - else: - # Icon on the right (flipped) — container's right edge, line goes right toward player - point0 = Vector2(_container.position.x + _container.size.x, icon_mid_y) - direction = 1.0 - - # Point 1: 8px straight from point 0 toward the player - const SEGMENT_ORIGIN: float = 8.0 # length of initial segment from origin - var point1 = Vector2(point0.x + SEGMENT_ORIGIN * direction, icon_mid_y) - - # Point 2: player's origin + ENDPOINT_OFFSET, converted to notification's local space - const ENDPOINT_OFFSET = Vector2(4, 7) # offset from player's origin to connector endpoint - var target = _player.position + Vector2(+ENDPOINT_OFFSET.x, _origin_offset + ENDPOINT_OFFSET.y) - var point2 = target - position - - _connector_line.points = PackedVector2Array([point0, point1, point2]) diff --git a/scripts/notification_display.gd.uid b/scripts/notification_display.gd.uid deleted file mode 100644 index 3dfcfa6..0000000 --- a/scripts/notification_display.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://3a0cypjsx5cq diff --git a/scripts/notification_manager.gd b/scripts/notification_manager.gd deleted file mode 100644 index eb8028e..0000000 --- a/scripts/notification_manager.gd +++ /dev/null @@ -1,23 +0,0 @@ -class_name NotificationManager extends Node - -@export var notification_scene: PackedScene - -var _active_notification: NotificationDisplay = null - -func _ready() -> void: - EventBus.weapon_changed.connect(_on_weapon_changed) - - -func _on_weapon_changed(weapon_name: String, player_node: Node2D, player_sprite_size: Vector2, origin_offset: float) -> void: - if notification_scene == null: - return - - # Free any existing notification so the new one can fade in cleanly - if _active_notification: - _active_notification.queue_free() - _active_notification = null - - var notification = notification_scene.instantiate() - add_child(notification) - _active_notification = notification - notification.show_notification(weapon_name, player_node, player_sprite_size, origin_offset) diff --git a/scripts/notification_manager.gd.uid b/scripts/notification_manager.gd.uid deleted file mode 100644 index 9d13c9e..0000000 --- a/scripts/notification_manager.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://boce4kgerpff2 diff --git a/scripts/weapon_component.gd b/scripts/weapon_component.gd index 37dc306..41ecc74 100644 --- a/scripts/weapon_component.gd +++ b/scripts/weapon_component.gd @@ -15,13 +15,6 @@ func _ready() -> void: return -func _emit_weapon_changed() -> void: - var ship: Sprite2D = get_parent().get_node("Ship") - var sprite_size = ship.get_rect().size - var origin_offset = weapon_data.origin if weapon_data else 0.0 - EventBus.weapon_changed.emit(weapon_data.shot_name, get_parent(), sprite_size, origin_offset) - - func get_bullet_scene() -> PackedScene: return weapon_data.bullet_scene if weapon_data else null @@ -34,8 +27,6 @@ func select_weapon_by_name(name: String) -> bool: _current_weapon_index = i weapon_data = available_weapons[i] print("Switched to: ", name) - - _emit_weapon_changed() return true return false @@ -48,5 +39,3 @@ func cycle_weapon() -> void: # Used for testing weapon cycling _current_weapon_index = (_current_weapon_index + 1) % available_weapons.size() weapon_data = available_weapons[_current_weapon_index] print("Switched to: ", weapon_data.shot_name) - - _emit_weapon_changed()