diff --git a/resources/shot_stock.tres b/resources/player_weapons/shot_stock.tres similarity index 68% rename from resources/shot_stock.tres rename to resources/player_weapons/shot_stock.tres index 6134269..163c337 100644 --- a/resources/shot_stock.tres +++ b/resources/player_weapons/shot_stock.tres @@ -1,13 +1,13 @@ [gd_resource type="Resource" script_class="PlayerShot" format=3 uid="uid://cels8t3hqjtsu"] -[ext_resource type="Script" uid="uid://ccdohs4gduee5" path="res://scripts/player_shot.gd" id="1_dpne1"] -[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="2_fu23f"] +[ext_resource type="Script" uid="uid://ccdohs4gduee5" path="res://scripts/player_shot.gd" id="1_t07sl"] +[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="2_xc6g1"] [resource] -script = ExtResource("1_dpne1") +script = ExtResource("1_t07sl") shot_name = "Stock" -damage = 3 speed = -350 -projectiles = 1 +projectiles = 3 cooldown = 0.0 +projectile_spacing = 10.0 metadata/_custom_type_script = "uid://ccdohs4gduee5" diff --git a/resources/player_weapons/shot_stock_static.tres b/resources/player_weapons/shot_stock_static.tres new file mode 100644 index 0000000..e36d172 --- /dev/null +++ b/resources/player_weapons/shot_stock_static.tres @@ -0,0 +1,12 @@ +[gd_resource type="Resource" script_class="PlayerShot" format=3 uid="uid://c4c7anpgfq2po"] + +[ext_resource type="Script" uid="uid://ccdohs4gduee5" path="res://scripts/player_shot.gd" id="1_reevt"] +[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="2_xsuf1"] + +[resource] +script = ExtResource("1_reevt") +shot_name = "Stock" +speed = -350 +cooldown = 0.0 +projectile_spacing = 10.0 +metadata/_custom_type_script = "uid://ccdohs4gduee5" diff --git a/scenes/player_revision.tscn b/scenes/player_revision.tscn new file mode 100644 index 0000000..0909850 --- /dev/null +++ b/scenes/player_revision.tscn @@ -0,0 +1,156 @@ +[gd_scene format=3 uid="uid://6wq3ynesnsha"] + +[ext_resource type="Script" uid="uid://dulfr27gg4evl" path="res://scripts/player_revision.gd" id="1_3ef36"] +[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/stock_weapon.tscn" id="2_l5qtw"] +[ext_resource type="Texture2D" uid="uid://cq4we1m1yv22s" path="res://graphics/ship.png" id="3_63g5k"] +[ext_resource type="Script" uid="uid://dss0dbwr71y6m" path="res://scripts/input_component.gd" id="4_14jeh"] +[ext_resource type="Texture2D" uid="uid://b0iavxi8vaxtj" path="res://graphics/ship_thrusters.png" id="4_tg2o1"] +[ext_resource type="Texture2D" uid="uid://crmbupr3qg0j" path="res://graphics/muzzle_flash.png" id="5_ohfsq"] +[ext_resource type="Script" uid="uid://c0rikbakpcags" path="res://scripts/movement_component.gd" id="6_l5qtw"] +[ext_resource type="Script" uid="uid://bgd1hwindc2ui" path="res://scripts/shoot_component.gd" id="7_63g5k"] +[ext_resource type="Script" uid="uid://ylmao2ndp22y" path="res://scripts/weapon_component.gd" id="8_ohfsq"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"] +atlas = ExtResource("4_tg2o1") +region = Rect2(28, 0, 14, 6) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"] +atlas = ExtResource("4_tg2o1") +region = Rect2(42, 0, 14, 6) + +[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"] +atlas = ExtResource("4_tg2o1") +region = Rect2(1, 0, 14, 6) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"] +atlas = ExtResource("4_tg2o1") +region = Rect2(15, 0, 14, 6) + +[sub_resource type="SpriteFrames" id="SpriteFrames_y4r1p"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_tuyoq") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fjrip") +}], +"loop": true, +"name": &"banked", +"speed": 15.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_smehm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ur7pv") +}], +"loop": true, +"name": &"fwd", +"speed": 15.0 +}] + +[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"] +atlas = ExtResource("5_ohfsq") +region = Rect2(0, 0, 15, 8) + +[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"] +atlas = ExtResource("5_ohfsq") +region = Rect2(15, 0, 15, 8) + +[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"] +atlas = ExtResource("5_ohfsq") +region = Rect2(30, 0, 15, 8) + +[sub_resource type="SpriteFrames" id="SpriteFrames_3v2ag"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_qlg0r") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_y4r1p") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_d2wvv") +}], +"loop": true, +"name": &"stock", +"speed": 15.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_qlg0r"] +size = Vector2(24, 10) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_tuyoq"] +size = Vector2(24, 30) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_dqkch"] +size = Vector2(6, 5.75) + +[node name="Player" type="Area2D" unique_id=652131079] +script = ExtResource("1_3ef36") + +[node name="Ship" type="Sprite2D" parent="." unique_id=1155866924] +unique_name_in_owner = true +texture = ExtResource("3_63g5k") +hframes = 3 +region_rect = Rect2(0, 0, 62, 24.370766) + +[node name="Thrusters" type="AnimatedSprite2D" parent="Ship" unique_id=2096876587] +position = Vector2(0, 15) +sprite_frames = SubResource("SpriteFrames_y4r1p") +animation = &"fwd" +autoplay = "fwd" + +[node name="MuzzleFlash" type="AnimatedSprite2D" parent="Ship" unique_id=1584132038] +unique_name_in_owner = true +visible = false +position = Vector2(0.5, -16) +sprite_frames = SubResource("SpriteFrames_3v2ag") +animation = &"stock" +autoplay = "stock" + +[node name="MuzzleBox" type="CollisionShape2D" parent="." unique_id=1042837273] +unique_name_in_owner = true +position = Vector2(0, -17) +shape = SubResource("RectangleShape2D_qlg0r") +disabled = true +debug_color = Color(1, 0.5058824, 0.21960784, 0.41960785) + +[node name="HelpBox" type="CollisionShape2D" parent="." unique_id=938667427] +position = Vector2(0, 3) +shape = SubResource("RectangleShape2D_tuyoq") +debug_color = Color(0, 1, 0, 0.41960785) + +[node name="HitBox" type="CollisionShape2D" parent="." unique_id=485826453] +position = Vector2(0, 2) +shape = SubResource("RectangleShape2D_dqkch") +debug_color = Color(0.9843137, 0, 0, 0.80784315) + +[node name="WeaponCooldown" type="Timer" parent="." unique_id=269678170] + +[node name="InputComponent" type="Node" parent="." unique_id=2022056363] +unique_name_in_owner = true +script = ExtResource("4_14jeh") +metadata/_custom_type_script = "uid://dss0dbwr71y6m" + +[node name="MovementComponent" type="Node" parent="." unique_id=964075256 node_paths=PackedStringArray("player")] +unique_name_in_owner = true +script = ExtResource("6_l5qtw") +player = NodePath("..") +metadata/_custom_type_script = "uid://c0rikbakpcags" + +[node name="ShootComponent" type="Node" parent="." unique_id=623642425] +unique_name_in_owner = true +script = ExtResource("7_63g5k") +metadata/_custom_type_script = "uid://bgd1hwindc2ui" + +[node name="WeaponComponent" type="Node" parent="." unique_id=1648685183] +unique_name_in_owner = true +script = ExtResource("8_ohfsq") +weapon_current = ExtResource("2_l5qtw") +metadata/_custom_type_script = "uid://ylmao2ndp22y" + +[connection signal="timeout" from="WeaponCooldown" to="." method="_on_weapon_cooldown_timeout"] diff --git a/scenes/stock_weapon.tscn b/scenes/stock_weapon.tscn index 077183a..88a79a5 100644 --- a/scenes/stock_weapon.tscn +++ b/scenes/stock_weapon.tscn @@ -1,15 +1,24 @@ [gd_scene format=3 uid="uid://ddpclu2vdy2ve"] [ext_resource type="Script" uid="uid://d1rwqotmrag1r" path="res://scripts/stock_weapon.gd" id="1_hsma2"] -[ext_resource type="Resource" uid="uid://cels8t3hqjtsu" path="res://resources/shot_stock.tres" id="2_ckjv1"] +[ext_resource type="Script" uid="uid://ccdohs4gduee5" path="res://scripts/player_shot.gd" id="2_mvdrj"] [ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="3_mvdrj"] +[sub_resource type="Resource" id="Resource_pax02"] +script = ExtResource("2_mvdrj") +shot_name = "Stock" +damage = 3 +speed = -350 +projectiles = 1 +cooldown = 0.0 +metadata/_custom_type_script = "uid://ccdohs4gduee5" + [sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"] size = Vector2(6, 14) [node name="StockWeapon" type="Area2D" unique_id=1832200900] script = ExtResource("1_hsma2") -shot_data = ExtResource("2_ckjv1") +shot_data = SubResource("Resource_pax02") [node name="Sprite2D" type="Sprite2D" parent="." unique_id=2134507225] texture = ExtResource("3_mvdrj") diff --git a/scenes/stock_weapon_single_old.tscn b/scenes/stock_weapon_single_old.tscn index a1dcfbc..9fb8e5a 100644 --- a/scenes/stock_weapon_single_old.tscn +++ b/scenes/stock_weapon_single_old.tscn @@ -1,7 +1,7 @@ [gd_scene format=3 uid="uid://b2ltmeb14nc17"] [ext_resource type="Script" uid="uid://d1rwqotmrag1r" path="res://scripts/stock_weapon.gd" id="1_kx6bj"] -[ext_resource type="Resource" uid="uid://cels8t3hqjtsu" path="res://resources/shot_stock.tres" id="2_hefae"] +[ext_resource type="Resource" uid="uid://cels8t3hqjtsu" path="res://resources/player_weapons/shot_stock.tres" id="2_hefae"] [ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="3_58qml"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"] diff --git a/scripts/input_component.gd b/scripts/input_component.gd new file mode 100644 index 0000000..ce71e8d --- /dev/null +++ b/scripts/input_component.gd @@ -0,0 +1,11 @@ +class_name InputComponent extends Node + +var move_dir: Vector2 = Vector2.ZERO +var shoot_pressed: bool = false +var shooting: bool = false + + +func update() -> void: + move_dir = Input.get_vector("left", "right", "up", "down") + shoot_pressed = Input.is_action_just_pressed("shoot") + shooting = Input.is_action_pressed("shoot") diff --git a/scripts/input_component.gd.uid b/scripts/input_component.gd.uid new file mode 100644 index 0000000..a2845d7 --- /dev/null +++ b/scripts/input_component.gd.uid @@ -0,0 +1 @@ +uid://dss0dbwr71y6m diff --git a/scripts/movement_component.gd b/scripts/movement_component.gd new file mode 100644 index 0000000..ed369fe --- /dev/null +++ b/scripts/movement_component.gd @@ -0,0 +1,46 @@ +class_name MovementComponent extends Node + +@export var player: Area2D +@export var speed: float = 275 +@export var bounds_x: int = 12 +@export var bounds_y: int = 12 + +@onready var weapon_component: WeaponComponent = %WeaponComponent + + +@onready var screensize = get_viewport().content_scale_size + +var input = Input.get_vector("left", "right", "up","down") + +func tick(delta: float): + # Check to see if there's a player to move + if player == null: return + + # Calculate ship to bullet displacemnt + player.ship_displacement = player.position.y - player.previous_position.y + player.travel += abs(weapon_component.bullet_data.speed) * delta + (player.ship_displacement) + player.travel = clamp(player.travel, 0, 1.9 * weapon_component.bullet_data.projectile_spacing) + + # Thruster animation in relation to player movement + if input.x > 0: + player.position.x = player.position.x+1 + %Ship.frame = 2 + %Ship/Thrusters.flip_h = true + %Ship/Thrusters.animation = "banked" + elif input.x < 0: + player.position.x = player.position.x-1 + %Ship.frame = 1 + %Ship/Thrusters.flip_h = false + %Ship/Thrusters.animation = "banked" + else: + %Ship.frame = 0 + player.position.x = player.position.x + %Ship/Thrusters.flip_h = false + %Ship/Thrusters.animation = "fwd" + +# Get previous positon for equidistant bullet calculation + player.previous_position = player.position + +# Move player within screenbounds + player.position += input * speed * delta + player.position = player.position.clamp(Vector2i(bounds_x,bounds_y), screensize - Vector2i(bounds_x,bounds_y)) diff --git a/scripts/movement_component.gd.uid b/scripts/movement_component.gd.uid new file mode 100644 index 0000000..d2af9b5 --- /dev/null +++ b/scripts/movement_component.gd.uid @@ -0,0 +1 @@ +uid://c0rikbakpcags diff --git a/scripts/player.gd b/scripts/player.gd index 8a0d763..cc64ced 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -87,7 +87,7 @@ func _on_weapon_cooldown_timeout() -> void: func shoot(): - var projectiles: int = 4 + var projectiles: int = 3 const PROJECTILE_SPACING: float = 10 const MUZZLE_HEIGHT: int = -23 for b in projectiles: @@ -99,7 +99,7 @@ func shoot(): # Get weapon speed and spacing for equidistant calculations weapon_rate = bullet.shot_data.rate - weapon_spacing = bullet.shot_data.spacing + weapon_spacing = bullet.shot_data.projectile_spacing bullet_speed = abs(bullet.shot_data.speed) # Print which weapon is firing diff --git a/scripts/player_revision.gd b/scripts/player_revision.gd new file mode 100644 index 0000000..eff3c31 --- /dev/null +++ b/scripts/player_revision.gd @@ -0,0 +1,33 @@ +class_name Player extends Area2D + +@onready var input_component: InputComponent = %InputComponent +@onready var movement_component: MovementComponent = %MovementComponent +@onready var shoot_component: ShootComponent = %ShootComponent +@onready var weapon_component: WeaponComponent = %WeaponComponent + +@export var can_shoot: bool = true +@export var is_shooting: bool = false + +var previous_position: Vector2 +var ship_displacement: float +var travel: float = 0 + + +func _process(delta) -> void: + + # Read Controls + input_component.update() + + # Read Movement Component + movement_component.input = input_component.move_dir + movement_component.tick(delta) + + # Set up shooting + if input_component.shooting: + is_shooting = true + if travel > weapon_component.bullet_data.projectile_spacing: + shoot_component.shoot() + travel -= weapon_component.bullet_data.projectile_spacing + + else: is_shooting = false + diff --git a/scripts/player_revision.gd.uid b/scripts/player_revision.gd.uid new file mode 100644 index 0000000..fe02507 --- /dev/null +++ b/scripts/player_revision.gd.uid @@ -0,0 +1 @@ +uid://dulfr27gg4evl diff --git a/scripts/player_shot.gd b/scripts/player_shot.gd index 1f433f3..64b9dd1 100644 --- a/scripts/player_shot.gd +++ b/scripts/player_shot.gd @@ -11,4 +11,5 @@ extends Resource @export var projectiles: int = 2 @export var rate: float = 0.1 @export var cooldown: float = 0.25 -@export var spacing: float = 35 +@export var projectile_spacing: float = 35 +@export var projectile_origin: int = -23 diff --git a/scripts/shoot_component.gd b/scripts/shoot_component.gd new file mode 100644 index 0000000..e9f163e --- /dev/null +++ b/scripts/shoot_component.gd @@ -0,0 +1,34 @@ +class_name ShootComponent extends Node + +@onready var weapon_component: Node = %WeaponComponent +@onready var player: Player = $".." + +var travel: float = 0 +var weapon_spacing: float = 0.1 + + +func shoot(): + + # Continuous fire + if player.is_shooting == true: + + # Adjust bullet spacing before firing + + + for b in range(weapon_component.bullet_data.projectiles): + + # Instantiate the bullets + var bullet = weapon_component.weapon_current.instantiate() + get_tree().root.add_child(bullet) + bullet.position = player.position + Vector2((b - (weapon_component.bullet_data.projectiles - 1) / 2.0) * weapon_component.bullet_data.projectile_spacing, weapon_component.bullet_data.projectile_origin) + + ## Get weapon speed and spacing for equidistant calculations + #weapon_rate = bullet.weapon_component.bullet_data.rate + #weapon_spacing = bullet.weapon_component.bullet_data.projectile_spacing + #bullet.weapon_component.bullet_data.speed = bullet.weapon_component.bullet_data.speed + + # Print which weapon is firing + prints(bullet.shot_data.shot_name, "weapon fired") + + + diff --git a/scripts/shoot_component.gd.uid b/scripts/shoot_component.gd.uid new file mode 100644 index 0000000..4e59bd1 --- /dev/null +++ b/scripts/shoot_component.gd.uid @@ -0,0 +1 @@ +uid://bgd1hwindc2ui diff --git a/scripts/weapon_component.gd b/scripts/weapon_component.gd new file mode 100644 index 0000000..9250f89 --- /dev/null +++ b/scripts/weapon_component.gd @@ -0,0 +1,21 @@ +class_name WeaponComponent extends Node + +@export var weapon_current : PackedScene +#@export var projectile_origin: int = -23 +var bullet_data: PlayerShot = load("res://resources/player_weapons/shot_stock_static.tres") + +#@export_category("Temp Bullet Data") +#@export var projectiles: int = 3 +#@export var projectile_spacing: float = 10 + +#var damage: int = 0 +#var speed: int = 135 +#var projectiles: int = 2 +#var rate: float = 0.1 +#var cooldown: float = 0.25 +#var projectile_spacing: float = 10 + + + + + diff --git a/scripts/weapon_component.gd.uid b/scripts/weapon_component.gd.uid new file mode 100644 index 0000000..3017bbc --- /dev/null +++ b/scripts/weapon_component.gd.uid @@ -0,0 +1 @@ +uid://ylmao2ndp22y