diff --git a/resources/player_weapons/shot_stock_static.tres b/resources/player_weapons/shot_stock_static.tres deleted file mode 100644 index e36d172..0000000 --- a/resources/player_weapons/shot_stock_static.tres +++ /dev/null @@ -1,12 +0,0 @@ -[gd_resource type="Resource" script_class="PlayerShot" format=3 uid="uid://c4c7anpgfq2po"] - -[ext_resource type="Script" uid="uid://ccdohs4gduee5" path="res://scripts/player_shot.gd" id="1_reevt"] -[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="2_xsuf1"] - -[resource] -script = ExtResource("1_reevt") -shot_name = "Stock" -speed = -350 -cooldown = 0.0 -projectile_spacing = 10.0 -metadata/_custom_type_script = "uid://ccdohs4gduee5" diff --git a/resources/player_weapons/shot_stock.tres b/resources/shot_stock.tres similarity index 68% rename from resources/player_weapons/shot_stock.tres rename to resources/shot_stock.tres index 163c337..6134269 100644 --- a/resources/player_weapons/shot_stock.tres +++ b/resources/shot_stock.tres @@ -1,13 +1,13 @@ [gd_resource type="Resource" script_class="PlayerShot" format=3 uid="uid://cels8t3hqjtsu"] -[ext_resource type="Script" uid="uid://ccdohs4gduee5" path="res://scripts/player_shot.gd" id="1_t07sl"] -[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="2_xc6g1"] +[ext_resource type="Script" uid="uid://ccdohs4gduee5" path="res://scripts/player_shot.gd" id="1_dpne1"] +[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="2_fu23f"] [resource] -script = ExtResource("1_t07sl") +script = ExtResource("1_dpne1") shot_name = "Stock" +damage = 3 speed = -350 -projectiles = 3 +projectiles = 1 cooldown = 0.0 -projectile_spacing = 10.0 metadata/_custom_type_script = "uid://ccdohs4gduee5" diff --git a/scenes/player_revision.tscn b/scenes/player_revision.tscn deleted file mode 100644 index 0909850..0000000 --- a/scenes/player_revision.tscn +++ /dev/null @@ -1,156 +0,0 @@ -[gd_scene format=3 uid="uid://6wq3ynesnsha"] - -[ext_resource type="Script" uid="uid://dulfr27gg4evl" path="res://scripts/player_revision.gd" id="1_3ef36"] -[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/stock_weapon.tscn" id="2_l5qtw"] -[ext_resource type="Texture2D" uid="uid://cq4we1m1yv22s" path="res://graphics/ship.png" id="3_63g5k"] -[ext_resource type="Script" uid="uid://dss0dbwr71y6m" path="res://scripts/input_component.gd" id="4_14jeh"] -[ext_resource type="Texture2D" uid="uid://b0iavxi8vaxtj" path="res://graphics/ship_thrusters.png" id="4_tg2o1"] -[ext_resource type="Texture2D" uid="uid://crmbupr3qg0j" path="res://graphics/muzzle_flash.png" id="5_ohfsq"] -[ext_resource type="Script" uid="uid://c0rikbakpcags" path="res://scripts/movement_component.gd" id="6_l5qtw"] -[ext_resource type="Script" uid="uid://bgd1hwindc2ui" path="res://scripts/shoot_component.gd" id="7_63g5k"] -[ext_resource type="Script" uid="uid://ylmao2ndp22y" path="res://scripts/weapon_component.gd" id="8_ohfsq"] - -[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"] -atlas = ExtResource("4_tg2o1") -region = Rect2(28, 0, 14, 6) - -[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"] -atlas = ExtResource("4_tg2o1") -region = Rect2(42, 0, 14, 6) - -[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"] -atlas = ExtResource("4_tg2o1") -region = Rect2(1, 0, 14, 6) - -[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"] -atlas = ExtResource("4_tg2o1") -region = Rect2(15, 0, 14, 6) - -[sub_resource type="SpriteFrames" id="SpriteFrames_y4r1p"] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_tuyoq") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_fjrip") -}], -"loop": true, -"name": &"banked", -"speed": 15.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_smehm") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_ur7pv") -}], -"loop": true, -"name": &"fwd", -"speed": 15.0 -}] - -[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"] -atlas = ExtResource("5_ohfsq") -region = Rect2(0, 0, 15, 8) - -[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"] -atlas = ExtResource("5_ohfsq") -region = Rect2(15, 0, 15, 8) - -[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"] -atlas = ExtResource("5_ohfsq") -region = Rect2(30, 0, 15, 8) - -[sub_resource type="SpriteFrames" id="SpriteFrames_3v2ag"] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": SubResource("AtlasTexture_qlg0r") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_y4r1p") -}, { -"duration": 1.0, -"texture": SubResource("AtlasTexture_d2wvv") -}], -"loop": true, -"name": &"stock", -"speed": 15.0 -}] - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_qlg0r"] -size = Vector2(24, 10) - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_tuyoq"] -size = Vector2(24, 30) - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_dqkch"] -size = Vector2(6, 5.75) - -[node name="Player" type="Area2D" unique_id=652131079] -script = ExtResource("1_3ef36") - -[node name="Ship" type="Sprite2D" parent="." unique_id=1155866924] -unique_name_in_owner = true -texture = ExtResource("3_63g5k") -hframes = 3 -region_rect = Rect2(0, 0, 62, 24.370766) - -[node name="Thrusters" type="AnimatedSprite2D" parent="Ship" unique_id=2096876587] -position = Vector2(0, 15) -sprite_frames = SubResource("SpriteFrames_y4r1p") -animation = &"fwd" -autoplay = "fwd" - -[node name="MuzzleFlash" type="AnimatedSprite2D" parent="Ship" unique_id=1584132038] -unique_name_in_owner = true -visible = false -position = Vector2(0.5, -16) -sprite_frames = SubResource("SpriteFrames_3v2ag") -animation = &"stock" -autoplay = "stock" - -[node name="MuzzleBox" type="CollisionShape2D" parent="." unique_id=1042837273] -unique_name_in_owner = true -position = Vector2(0, -17) -shape = SubResource("RectangleShape2D_qlg0r") -disabled = true -debug_color = Color(1, 0.5058824, 0.21960784, 0.41960785) - -[node name="HelpBox" type="CollisionShape2D" parent="." unique_id=938667427] -position = Vector2(0, 3) -shape = SubResource("RectangleShape2D_tuyoq") -debug_color = Color(0, 1, 0, 0.41960785) - -[node name="HitBox" type="CollisionShape2D" parent="." unique_id=485826453] -position = Vector2(0, 2) -shape = SubResource("RectangleShape2D_dqkch") -debug_color = Color(0.9843137, 0, 0, 0.80784315) - -[node name="WeaponCooldown" type="Timer" parent="." unique_id=269678170] - -[node name="InputComponent" type="Node" parent="." unique_id=2022056363] -unique_name_in_owner = true -script = ExtResource("4_14jeh") -metadata/_custom_type_script = "uid://dss0dbwr71y6m" - -[node name="MovementComponent" type="Node" parent="." unique_id=964075256 node_paths=PackedStringArray("player")] -unique_name_in_owner = true -script = ExtResource("6_l5qtw") -player = NodePath("..") -metadata/_custom_type_script = "uid://c0rikbakpcags" - -[node name="ShootComponent" type="Node" parent="." unique_id=623642425] -unique_name_in_owner = true -script = ExtResource("7_63g5k") -metadata/_custom_type_script = "uid://bgd1hwindc2ui" - -[node name="WeaponComponent" type="Node" parent="." unique_id=1648685183] -unique_name_in_owner = true -script = ExtResource("8_ohfsq") -weapon_current = ExtResource("2_l5qtw") -metadata/_custom_type_script = "uid://ylmao2ndp22y" - -[connection signal="timeout" from="WeaponCooldown" to="." method="_on_weapon_cooldown_timeout"] diff --git a/scenes/stock_weapon.tscn b/scenes/stock_weapon.tscn index 88a79a5..077183a 100644 --- a/scenes/stock_weapon.tscn +++ b/scenes/stock_weapon.tscn @@ -1,24 +1,15 @@ [gd_scene format=3 uid="uid://ddpclu2vdy2ve"] [ext_resource type="Script" uid="uid://d1rwqotmrag1r" path="res://scripts/stock_weapon.gd" id="1_hsma2"] -[ext_resource type="Script" uid="uid://ccdohs4gduee5" path="res://scripts/player_shot.gd" id="2_mvdrj"] +[ext_resource type="Resource" uid="uid://cels8t3hqjtsu" path="res://resources/shot_stock.tres" id="2_ckjv1"] [ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="3_mvdrj"] -[sub_resource type="Resource" id="Resource_pax02"] -script = ExtResource("2_mvdrj") -shot_name = "Stock" -damage = 3 -speed = -350 -projectiles = 1 -cooldown = 0.0 -metadata/_custom_type_script = "uid://ccdohs4gduee5" - [sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"] size = Vector2(6, 14) [node name="StockWeapon" type="Area2D" unique_id=1832200900] script = ExtResource("1_hsma2") -shot_data = SubResource("Resource_pax02") +shot_data = ExtResource("2_ckjv1") [node name="Sprite2D" type="Sprite2D" parent="." unique_id=2134507225] texture = ExtResource("3_mvdrj") diff --git a/scenes/stock_weapon_single_old.tscn b/scenes/stock_weapon_single_old.tscn index 9fb8e5a..a1dcfbc 100644 --- a/scenes/stock_weapon_single_old.tscn +++ b/scenes/stock_weapon_single_old.tscn @@ -1,7 +1,7 @@ [gd_scene format=3 uid="uid://b2ltmeb14nc17"] [ext_resource type="Script" uid="uid://d1rwqotmrag1r" path="res://scripts/stock_weapon.gd" id="1_kx6bj"] -[ext_resource type="Resource" uid="uid://cels8t3hqjtsu" path="res://resources/player_weapons/shot_stock.tres" id="2_hefae"] +[ext_resource type="Resource" uid="uid://cels8t3hqjtsu" path="res://resources/shot_stock.tres" id="2_hefae"] [ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="3_58qml"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"] diff --git a/scripts/input_component.gd b/scripts/input_component.gd deleted file mode 100644 index ce71e8d..0000000 --- a/scripts/input_component.gd +++ /dev/null @@ -1,11 +0,0 @@ -class_name InputComponent extends Node - -var move_dir: Vector2 = Vector2.ZERO -var shoot_pressed: bool = false -var shooting: bool = false - - -func update() -> void: - move_dir = Input.get_vector("left", "right", "up", "down") - shoot_pressed = Input.is_action_just_pressed("shoot") - shooting = Input.is_action_pressed("shoot") diff --git a/scripts/input_component.gd.uid b/scripts/input_component.gd.uid deleted file mode 100644 index a2845d7..0000000 --- a/scripts/input_component.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://dss0dbwr71y6m diff --git a/scripts/movement_component.gd b/scripts/movement_component.gd deleted file mode 100644 index ed369fe..0000000 --- a/scripts/movement_component.gd +++ /dev/null @@ -1,46 +0,0 @@ -class_name MovementComponent extends Node - -@export var player: Area2D -@export var speed: float = 275 -@export var bounds_x: int = 12 -@export var bounds_y: int = 12 - -@onready var weapon_component: WeaponComponent = %WeaponComponent - - -@onready var screensize = get_viewport().content_scale_size - -var input = Input.get_vector("left", "right", "up","down") - -func tick(delta: float): - # Check to see if there's a player to move - if player == null: return - - # Calculate ship to bullet displacemnt - player.ship_displacement = player.position.y - player.previous_position.y - player.travel += abs(weapon_component.bullet_data.speed) * delta + (player.ship_displacement) - player.travel = clamp(player.travel, 0, 1.9 * weapon_component.bullet_data.projectile_spacing) - - # Thruster animation in relation to player movement - if input.x > 0: - player.position.x = player.position.x+1 - %Ship.frame = 2 - %Ship/Thrusters.flip_h = true - %Ship/Thrusters.animation = "banked" - elif input.x < 0: - player.position.x = player.position.x-1 - %Ship.frame = 1 - %Ship/Thrusters.flip_h = false - %Ship/Thrusters.animation = "banked" - else: - %Ship.frame = 0 - player.position.x = player.position.x - %Ship/Thrusters.flip_h = false - %Ship/Thrusters.animation = "fwd" - -# Get previous positon for equidistant bullet calculation - player.previous_position = player.position - -# Move player within screenbounds - player.position += input * speed * delta - player.position = player.position.clamp(Vector2i(bounds_x,bounds_y), screensize - Vector2i(bounds_x,bounds_y)) diff --git a/scripts/movement_component.gd.uid b/scripts/movement_component.gd.uid deleted file mode 100644 index d2af9b5..0000000 --- a/scripts/movement_component.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://c0rikbakpcags diff --git a/scripts/player.gd b/scripts/player.gd index cc64ced..8a0d763 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -87,7 +87,7 @@ func _on_weapon_cooldown_timeout() -> void: func shoot(): - var projectiles: int = 3 + var projectiles: int = 4 const PROJECTILE_SPACING: float = 10 const MUZZLE_HEIGHT: int = -23 for b in projectiles: @@ -99,7 +99,7 @@ func shoot(): # Get weapon speed and spacing for equidistant calculations weapon_rate = bullet.shot_data.rate - weapon_spacing = bullet.shot_data.projectile_spacing + weapon_spacing = bullet.shot_data.spacing bullet_speed = abs(bullet.shot_data.speed) # Print which weapon is firing diff --git a/scripts/player_revision.gd b/scripts/player_revision.gd deleted file mode 100644 index eff3c31..0000000 --- a/scripts/player_revision.gd +++ /dev/null @@ -1,33 +0,0 @@ -class_name Player extends Area2D - -@onready var input_component: InputComponent = %InputComponent -@onready var movement_component: MovementComponent = %MovementComponent -@onready var shoot_component: ShootComponent = %ShootComponent -@onready var weapon_component: WeaponComponent = %WeaponComponent - -@export var can_shoot: bool = true -@export var is_shooting: bool = false - -var previous_position: Vector2 -var ship_displacement: float -var travel: float = 0 - - -func _process(delta) -> void: - - # Read Controls - input_component.update() - - # Read Movement Component - movement_component.input = input_component.move_dir - movement_component.tick(delta) - - # Set up shooting - if input_component.shooting: - is_shooting = true - if travel > weapon_component.bullet_data.projectile_spacing: - shoot_component.shoot() - travel -= weapon_component.bullet_data.projectile_spacing - - else: is_shooting = false - diff --git a/scripts/player_revision.gd.uid b/scripts/player_revision.gd.uid deleted file mode 100644 index fe02507..0000000 --- a/scripts/player_revision.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://dulfr27gg4evl diff --git a/scripts/player_shot.gd b/scripts/player_shot.gd index 64b9dd1..1f433f3 100644 --- a/scripts/player_shot.gd +++ b/scripts/player_shot.gd @@ -11,5 +11,4 @@ extends Resource @export var projectiles: int = 2 @export var rate: float = 0.1 @export var cooldown: float = 0.25 -@export var projectile_spacing: float = 35 -@export var projectile_origin: int = -23 +@export var spacing: float = 35 diff --git a/scripts/shoot_component.gd b/scripts/shoot_component.gd deleted file mode 100644 index e9f163e..0000000 --- a/scripts/shoot_component.gd +++ /dev/null @@ -1,34 +0,0 @@ -class_name ShootComponent extends Node - -@onready var weapon_component: Node = %WeaponComponent -@onready var player: Player = $".." - -var travel: float = 0 -var weapon_spacing: float = 0.1 - - -func shoot(): - - # Continuous fire - if player.is_shooting == true: - - # Adjust bullet spacing before firing - - - for b in range(weapon_component.bullet_data.projectiles): - - # Instantiate the bullets - var bullet = weapon_component.weapon_current.instantiate() - get_tree().root.add_child(bullet) - bullet.position = player.position + Vector2((b - (weapon_component.bullet_data.projectiles - 1) / 2.0) * weapon_component.bullet_data.projectile_spacing, weapon_component.bullet_data.projectile_origin) - - ## Get weapon speed and spacing for equidistant calculations - #weapon_rate = bullet.weapon_component.bullet_data.rate - #weapon_spacing = bullet.weapon_component.bullet_data.projectile_spacing - #bullet.weapon_component.bullet_data.speed = bullet.weapon_component.bullet_data.speed - - # Print which weapon is firing - prints(bullet.shot_data.shot_name, "weapon fired") - - - diff --git a/scripts/shoot_component.gd.uid b/scripts/shoot_component.gd.uid deleted file mode 100644 index 4e59bd1..0000000 --- a/scripts/shoot_component.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://bgd1hwindc2ui diff --git a/scripts/weapon_component.gd b/scripts/weapon_component.gd deleted file mode 100644 index 9250f89..0000000 --- a/scripts/weapon_component.gd +++ /dev/null @@ -1,21 +0,0 @@ -class_name WeaponComponent extends Node - -@export var weapon_current : PackedScene -#@export var projectile_origin: int = -23 -var bullet_data: PlayerShot = load("res://resources/player_weapons/shot_stock_static.tres") - -#@export_category("Temp Bullet Data") -#@export var projectiles: int = 3 -#@export var projectile_spacing: float = 10 - -#var damage: int = 0 -#var speed: int = 135 -#var projectiles: int = 2 -#var rate: float = 0.1 -#var cooldown: float = 0.25 -#var projectile_spacing: float = 10 - - - - - diff --git a/scripts/weapon_component.gd.uid b/scripts/weapon_component.gd.uid deleted file mode 100644 index 3017bbc..0000000 --- a/scripts/weapon_component.gd.uid +++ /dev/null @@ -1 +0,0 @@ -uid://ylmao2ndp22y