diff --git a/scripts/weapon_shot.gd b/scripts/weapon_shot.gd index 7d641f8..3bd9e3e 100644 --- a/scripts/weapon_shot.gd +++ b/scripts/weapon_shot.gd @@ -29,8 +29,8 @@ extends Resource # When enabled, adjusts spawn vertical offsets so the geometric line # from the center bullet to each outer bullet matches their velocity # direction. Eliminates the optical illusion where the spread appears -# wider than the actual bullet trajectories (e.g. spread.tres flies at -# half the angle it visually appears to fan). +# wider than the actual bullet trajectories (e.g. vanguard+). See the +# Debugging Checklist for the vertical offset pitfall on standard shots. ## WARNING: This flag uses a trigonometric formula (horizontal_offset / tan(angle)) that evaluates independently-tuned horizontal and spread angles in grouped shots ONLY! @export var compensate_spawn_geometry: bool = false