From 68d0cf95808ff67c4ef1216f35be7b9efb2c41b4 Mon Sep 17 00:00:00 2001 From: henry Date: Mon, 22 Jun 2026 01:24:56 +0100 Subject: [PATCH] Temporarily disabled notifications from following the player. --- scripts/notification_display.gd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scripts/notification_display.gd b/scripts/notification_display.gd index 8e5a713..645601f 100644 --- a/scripts/notification_display.gd +++ b/scripts/notification_display.gd @@ -24,7 +24,7 @@ func show_notification(weapon_name: String, player_node: Node2D, player_sprite_s _player.tree_exiting.connect(queue_free) _sprite_size = player_sprite_size _origin_offset = origin_offset - _follow_player = true + _follow_player = false # Disable movement for testing # Wait one frame for layout to resolve shrink-to-fit widths await get_tree().process_frame @@ -51,10 +51,10 @@ func show_notification(weapon_name: String, player_node: Node2D, player_sprite_s # Wait for fade-in to finish, then resume following await tween.finished - _follow_player = true + # _follow_player = true # Stay fully visible for a moment before fading - await get_tree().create_timer(0.35).timeout + await get_tree().create_timer(0.25).timeout # Record current position as the fade-out starting point await get_tree().process_frame