diff --git a/scripts/notification_display.gd b/scripts/notification_display.gd index 8e5a713..645601f 100644 --- a/scripts/notification_display.gd +++ b/scripts/notification_display.gd @@ -24,7 +24,7 @@ func show_notification(weapon_name: String, player_node: Node2D, player_sprite_s _player.tree_exiting.connect(queue_free) _sprite_size = player_sprite_size _origin_offset = origin_offset - _follow_player = true + _follow_player = false # Disable movement for testing # Wait one frame for layout to resolve shrink-to-fit widths await get_tree().process_frame @@ -51,10 +51,10 @@ func show_notification(weapon_name: String, player_node: Node2D, player_sprite_s # Wait for fade-in to finish, then resume following await tween.finished - _follow_player = true + # _follow_player = true # Stay fully visible for a moment before fading - await get_tree().create_timer(0.35).timeout + await get_tree().create_timer(0.25).timeout # Record current position as the fade-out starting point await get_tree().process_frame