Shmup-01b/enemy.tscn

161 lines
4.3 KiB
Text

[gd_scene load_steps=9 format=3 uid="uid://mp72cjiuquik"]
[ext_resource type="Script" uid="uid://xoihsrr4hw4k" path="res://enemy.gd" id="1_4gyqm"]
[ext_resource type="Texture2D" uid="uid://deyu1prtitqcp" path="res://Mini Pixel Pack 3/Enemies/Bon_Bon (16 x 16).png" id="1_7k104"]
[ext_resource type="Texture2D" uid="uid://h04wm5a27u0" path="res://Mini Pixel Pack 3/Effects/Explosion (16 x 16).png" id="3_qi2p4"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4gyqm"]
size = Vector2(14, 8)
[sub_resource type="Animation" id="Animation_iifgy"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("1_7k104")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [4]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [2]
}
[sub_resource type="Animation" id="Animation_qi2p4"]
resource_name = "bounce"
loop_mode = 1
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("1_7k104")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [4]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1023555, 0.2, 0.3, 0.35),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [2, 1, 0, 3, 0]
}
[sub_resource type="Animation" id="Animation_epg4t"]
resource_name = "explode"
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 4, 5]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("3_qi2p4")]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:hframes")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [6]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3yqyl"]
_data = {
&"RESET": SubResource("Animation_iifgy"),
&"bounce": SubResource("Animation_qi2p4"),
&"explode": SubResource("Animation_epg4t")
}
[node name="Enemy" type="Area2D" groups=["enemies"]]
script = ExtResource("1_4gyqm")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_7k104")
hframes = 4
frame = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_4gyqm")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_3yqyl")
}
autoplay = "bounce"
[node name="MoveTimer" type="Timer" parent="."]
one_shot = true
[node name="ShootTimer" type="Timer" parent="."]
one_shot = true
[connection signal="timeout" from="MoveTimer" to="." method="_on_timer_timeout"]
[connection signal="timeout" from="ShootTimer" to="." method="_on_shoot_timer_timeout"]