17 lines
411 B
Text
17 lines
411 B
Text
shader_type canvas_item;
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uniform float toggle;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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COLOR = texture(TEXTURE, UV);
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COLOR.r = mix(COLOR.r, abs(sin(TIME * 20.25)), toggle);
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}
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//void light() {
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// // Called for every pixel for every light affecting the CanvasItem.
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// // Uncomment to replace the default light processing function with this one.
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//}
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