[gd_scene load_steps=9 format=3 uid="uid://mp72cjiuquik"] [ext_resource type="Script" uid="uid://xoihsrr4hw4k" path="res://enemy.gd" id="1_4gyqm"] [ext_resource type="Texture2D" uid="uid://deyu1prtitqcp" path="res://Mini Pixel Pack 3/Enemies/Bon_Bon (16 x 16).png" id="1_7k104"] [ext_resource type="Texture2D" uid="uid://h04wm5a27u0" path="res://Mini Pixel Pack 3/Effects/Explosion (16 x 16).png" id="3_qi2p4"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_4gyqm"] size = Vector2(14, 8) [sub_resource type="Animation" id="Animation_iifgy"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:texture") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [ExtResource("1_7k104")] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:hframes") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [4] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:frame") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [2] } [sub_resource type="Animation" id="Animation_qi2p4"] resource_name = "bounce" loop_mode = 1 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:texture") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [ExtResource("1_7k104")] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:hframes") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [4] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:frame") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1023555, 0.2, 0.3, 0.35), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [2, 1, 0, 3, 0] } [sub_resource type="Animation" id="Animation_epg4t"] resource_name = "explode" step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 4, 5] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:texture") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [ExtResource("3_qi2p4")] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:hframes") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [6] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_3yqyl"] _data = { &"RESET": SubResource("Animation_iifgy"), &"bounce": SubResource("Animation_qi2p4"), &"explode": SubResource("Animation_epg4t") } [node name="Enemy" type="Area2D" groups=["enemies"]] script = ExtResource("1_4gyqm") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_7k104") hframes = 4 frame = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_4gyqm") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_3yqyl") } autoplay = "bounce" [node name="MoveTimer" type="Timer" parent="."] one_shot = true [node name="ShootTimer" type="Timer" parent="."] one_shot = true [connection signal="timeout" from="MoveTimer" to="." method="_on_timer_timeout"] [connection signal="timeout" from="ShootTimer" to="." method="_on_shoot_timer_timeout"]