[gd_scene load_steps=7 format=3 uid="uid://s6wf3egdqtmh"] [ext_resource type="Texture2D" uid="uid://d11molrkdjjh5" path="res://bar_background.png" id="1_m6e0p"] [ext_resource type="Script" uid="uid://b544c65halgk4" path="res://ui.gd" id="1_nltto"] [ext_resource type="Texture2D" uid="uid://bsl3pxvxiuoqg" path="res://bar_foreground.png" id="2_27fn8"] [ext_resource type="Shader" uid="uid://dfywtah53il1m" path="res://player_hit.gdshader" id="2_ibotj"] [ext_resource type="PackedScene" uid="uid://5qkcf1cpre32" path="res://score_counter.tscn" id="4_ibotj"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_n5ude"] shader = ExtResource("2_ibotj") shader_parameter/toggle = 0.0 [node name="UI" type="MarginContainer"] anchors_preset = 10 anchor_right = 1.0 offset_bottom = 20.0 grow_horizontal = 2 theme_override_constants/margin_left = 10 theme_override_constants/margin_top = 10 theme_override_constants/margin_right = 10 theme_override_constants/margin_bottom = 10 script = ExtResource("1_nltto") [node name="HBoxContainer" type="HBoxContainer" parent="."] layout_mode = 2 [node name="ShieldBar" type="TextureProgressBar" parent="HBoxContainer"] material = SubResource("ShaderMaterial_n5ude") custom_minimum_size = Vector2(80, 16) layout_mode = 2 step = 0.0 value = 100.0 nine_patch_stretch = true stretch_margin_left = 3 stretch_margin_top = 3 stretch_margin_right = 3 stretch_margin_bottom = 3 texture_under = ExtResource("1_m6e0p") texture_progress = ExtResource("2_27fn8") [node name="ScoreCounter" parent="HBoxContainer" instance=ExtResource("4_ibotj")] layout_mode = 2 [connection signal="value_changed" from="HBoxContainer/ShieldBar" to="." method="_on_shield_bar_value_changed"]