[gd_scene load_steps=17 format=3 uid="uid://pyuorpwb7lpe"] [ext_resource type="Script" uid="uid://dcrnf4r6c5qaw" path="res://player.gd" id="1_sweqy"] [ext_resource type="PackedScene" uid="uid://bwxxdrdvo3le0" path="res://bullet.tscn" id="2_1jxqw"] [ext_resource type="Texture2D" uid="uid://di2xhcwcdbhxg" path="res://Mini Pixel Pack 3/Player ship/Player_ship (16 x 16).png" id="2_2hs0m"] [ext_resource type="Texture2D" uid="uid://ces8fm7lxh574" path="res://Mini Pixel Pack 3/Player ship/Boosters (16 x 16).png" id="3_1jxqw"] [ext_resource type="Shader" uid="uid://dfywtah53il1m" path="res://player_hit.gdshader" id="3_dw050"] [ext_resource type="Texture2D" uid="uid://bjdhq42ummgky" path="res://Mini Pixel Pack 3/Player ship/Boosters_left (16 x 16).png" id="4_dw050"] [ext_resource type="Texture2D" uid="uid://cjv3xbuj65pav" path="res://Mini Pixel Pack 3/Player ship/Boosters_right (16 x 16).png" id="5_b26j0"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_b26j0"] shader = ExtResource("3_dw050") shader_parameter/toggle = 0.0 [sub_resource type="AtlasTexture" id="AtlasTexture_n7ghd"] atlas = ExtResource("3_1jxqw") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_nvl01"] atlas = ExtResource("3_1jxqw") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_ivps1"] atlas = ExtResource("4_dw050") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_urp6f"] atlas = ExtResource("4_dw050") region = Rect2(16, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_bwjto"] atlas = ExtResource("5_b26j0") region = Rect2(0, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_606se"] atlas = ExtResource("5_b26j0") region = Rect2(16, 0, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_u1c27"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_n7ghd") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_nvl01") }], "loop": true, "name": &"forward", "speed": 10.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_ivps1") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_urp6f") }], "loop": true, "name": &"left", "speed": 10.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_bwjto") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_606se") }], "loop": true, "name": &"right", "speed": 10.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_op7ga"] size = Vector2(14, 14) [node name="Player" type="Area2D"] script = ExtResource("1_sweqy") bullet_scene = ExtResource("2_1jxqw") [node name="Ship" type="Sprite2D" parent="." groups=["ship"]] unique_name_in_owner = true material = SubResource("ShaderMaterial_b26j0") texture = ExtResource("2_2hs0m") hframes = 3 frame = 1 [node name="Boosters" type="AnimatedSprite2D" parent="Ship"] position = Vector2(0, 15) sprite_frames = SubResource("SpriteFrames_u1c27") animation = &"forward" autoplay = "forward" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_op7ga") [node name="GunCooldown" type="Timer" parent="."] one_shot = true [connection signal="area_entered" from="." to="." method="_on_area_entered"] [connection signal="timeout" from="GunCooldown" to="." method="_on_gun_cool_down_timeout"]