extends Node2D @onready var start_button = $CanvasLayer/CenterContainer/Start @onready var game_over = $CanvasLayer/CenterContainer/GameOver var enemy = preload("res://enemy.tscn") var score = 0 func _ready(): start_button.show() game_over.hide() # spawn_enemies() func new_game(): score = 0 $CanvasLayer/UI.update_score(score) $Player.start() spawn_enemies() func spawn_enemies(): for x in range(9): for y in range(3): var e = enemy.instantiate() var pos = Vector2(x * (16 + 8) + 24, 16 * 4 + y * 16) add_child(e) e.start(pos) e.died.connect(_on_enemy_died) func _on_enemy_died(value): score += value $CanvasLayer/UI.update_score(score) func _on_player_died(): get_tree().call_group("enemies", "queue_free") game_over.show() await get_tree().create_timer(2).timeout game_over.hide() start_button.show() func _on_start_pressed(): start_button.hide() new_game()