[gd_scene load_steps=5 format=3 uid="uid://4jvu41vu2557"] [ext_resource type="Texture2D" uid="uid://h04wm5a27u0" path="res://Mini Pixel Pack 3/Effects/Explosion (16 x 16).png" id="1_q7epf"] [sub_resource type="Animation" id="Animation_vxas0"] resource_name = "explosion-one-shot" length = 0.5 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 3, 4, 5] } [sub_resource type="Animation" id="Animation_j4sxf"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_m5xho"] _data = { &"RESET": SubResource("Animation_j4sxf"), &"explosion-one-shot": SubResource("Animation_vxas0") } [node name="Explosion" type="Sprite2D"] texture = ExtResource("1_q7epf") hframes = 6 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_m5xho") } autoplay = "explosion-one-shot"