Decreased movement and shot delay of enemies based on number of enemies

remaining; increased tween speed of enemy bounce at 25% remaining.
This commit is contained in:
Henry 2025-12-31 13:34:29 +00:00
parent 7a0ea55ff1
commit f1eec30167
8 changed files with 57 additions and 5 deletions

View file

@ -18,3 +18,7 @@ func display_digits(n):
for i in 8:
get_child(i).texture.region = Rect2(digit_coords[int(s[i])],
Vector2(8, 8))
# var tween = create_tween()
# tween.tween_property(get_node("HBoxContainer/ScoreCounter/Digit0"), "scale", scale + Vector2(.5,.5), .15)
# await get_tree().create_timer(.25).timeout
# tween.tween_property(get_node("HBoxContainer/ScoreCounter/Digit0"), "scale", scale + Vector2(-.5,-.5), .15)