Decreased movement and shot delay of enemies based on number of enemies
remaining; increased tween speed of enemy bounce at 25% remaining.
This commit is contained in:
parent
7a0ea55ff1
commit
f1eec30167
8 changed files with 57 additions and 5 deletions
26
player.tscn
26
player.tscn
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@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=3 uid="uid://pyuorpwb7lpe"]
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[gd_scene load_steps=20 format=3 uid="uid://pyuorpwb7lpe"]
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[ext_resource type="Script" uid="uid://dcrnf4r6c5qaw" path="res://player.gd" id="1_sweqy"]
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[ext_resource type="PackedScene" uid="uid://bwxxdrdvo3le0" path="res://bullet.tscn" id="2_1jxqw"]
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@ -73,6 +73,16 @@ animations = [{
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"speed": 10.0
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}]
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_dw050"]
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particles_animation = true
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particles_anim_h_frames = 2
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_b26j0"]
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particle_flag_disable_z = true
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gravity = Vector3(0, 98, 0)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_op7ga"]
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size = Vector2(14, 14)
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@ -93,6 +103,20 @@ sprite_frames = SubResource("SpriteFrames_u1c27")
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animation = &"forward"
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autoplay = "forward"
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[node name="BoosterBurst" type="GPUParticles2D" parent="Ship/Boosters"]
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texture_repeat = 2
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material = SubResource("CanvasItemMaterial_dw050")
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amount = 10
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texture = ExtResource("3_1jxqw")
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lifetime = 0.75
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interp_to_end = 1.0
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preprocess = 1.83
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speed_scale = 15.69
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draw_order = 2
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trail_lifetime = 1.8499999999999999
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trail_sections = 2
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process_material = SubResource("ParticleProcessMaterial_b26j0")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_op7ga")
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