Decreased movement and shot delay of enemies based on number of enemies
remaining; increased tween speed of enemy bounce at 25% remaining.
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8 changed files with 57 additions and 5 deletions
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@ -37,6 +37,7 @@ func start():
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print(shield)
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shader_active = false
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$Ship.frame = 1
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$Ship/Boosters/BoosterBurst.hide()
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$Ship/Boosters.hide()
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$Ship.show()
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position = Vector2(screensize.x / 2, screensize.y)
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@ -123,9 +124,11 @@ func _on_damage_taken():
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func _on_player_victory() -> void:
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print("Victory!")
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# get_node("EnemyBullet").monitoring = false #TODO make sure bullets stop monitoring!
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set_process(false)
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$Ship.frame = 1
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await get_tree().create_timer(1).timeout
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$Ship/Boosters/BoosterBurst.show()
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var tween = create_tween()
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tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
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await tween.finished
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