Setup UI canvas, added shield and game start.

This commit is contained in:
Henry 2025-12-09 12:00:26 +00:00
parent e582ed7ec3
commit ef773a1ec5
11 changed files with 223 additions and 17 deletions

View file

@ -1,6 +1,12 @@
extends Area2D
signal died
signal shield_changed
@onready var screensize = get_viewport_rect().size
@export var max_shield = 10
var shield = max_shield:
set = set_shield
@export var speed = 150
@export var cooldown = 0.25
@export var bullet_scene : PackedScene
@ -10,9 +16,17 @@ func _ready():
start()
func start():
shield = max_shield
position = Vector2(screensize.x / 2, screensize.y - 64)
$GunCooldown.wait_time = cooldown
func set_shield(value):
shield = min(max_shield, value)
shield_changed.emit(max_shield, shield)
if shield <= 0:
hide()
died.emit()
func shoot():
if not can_shoot:
return
@ -41,6 +55,10 @@ func _process(delta):
func _on_gun_cooldown_timeout():
can_shoot = true
func _on_gun_cool_down_timeout() -> void:
can_shoot = true
func _on_area_entered(area):
if area.is_in_group("enemies"):
area.explode()
shield -= max_shield / 2