Added shoot-to-start game code, re-ordered starting sequence using
"playing" variable.
This commit is contained in:
parent
099440d27f
commit
ec7a84c252
4 changed files with 33 additions and 11 deletions
25
player.gd
25
player.gd
|
|
@ -12,7 +12,7 @@ signal damage_taken
|
|||
var shield: int = 0:
|
||||
set = set_shield
|
||||
|
||||
var can_shoot = true
|
||||
var can_shoot = false
|
||||
var shader_active = false
|
||||
var clamp_shield = clamp(shield, 0, max_shield)
|
||||
|
||||
|
|
@ -22,20 +22,24 @@ var clamp_shield = clamp(shield, 0, max_shield)
|
|||
@onready var ship = $Ship
|
||||
|
||||
func _ready():
|
||||
set_process(false)
|
||||
print(shield)
|
||||
$Ship.hide()
|
||||
# start()
|
||||
|
||||
func start():
|
||||
print(shield)
|
||||
set_process(true)
|
||||
$Ship.frame = 1
|
||||
$Ship.show()
|
||||
position = Vector2(screensize.x / 2, screensize.y + 32)
|
||||
position = Vector2(screensize.x / 2, screensize.y)
|
||||
var tween = create_tween()
|
||||
tween.tween_property($Ship, "position:y", 32 * -1, .25)
|
||||
tween.tween_property(self, "position:y", 32 * -1, .25).as_relative()
|
||||
$GunCooldown.wait_time = cooldown
|
||||
set_shield(max_shield)
|
||||
print(shield)
|
||||
await get_tree().create_timer(2).timeout
|
||||
set_process(true)
|
||||
can_shoot = true
|
||||
# EventBus.shield_changed.emit(max_shield, old_value, shield)
|
||||
|
||||
func _process(delta):
|
||||
|
|
@ -61,10 +65,10 @@ func shoot():
|
|||
$GunCooldown.start()
|
||||
var b = bullet_scene.instantiate()
|
||||
get_tree().root.add_child(b)
|
||||
b.start(position + $Ship.position + Vector2(0, -1))
|
||||
b.start(position + ship.position + Vector2(0, -1))
|
||||
var tween = create_tween().set_parallel(false)
|
||||
tween.tween_property($Ship, "position:y", 1, 0.1).as_relative()
|
||||
tween.tween_property($Ship, "position:y", 0, 0.05).as_relative()
|
||||
tween.tween_property(ship, "position:y", 1, 0.1)
|
||||
tween.tween_property(ship, "position:y", 0, 0.05)
|
||||
|
||||
func set_shield(value: int):
|
||||
var old_value = shield
|
||||
|
|
@ -98,3 +102,10 @@ func _on_damage_taken() -> void:
|
|||
await get_tree().create_timer(1).timeout
|
||||
shader_active = false
|
||||
$Ship.material.set_shader_parameter("toggle", 0.0)
|
||||
|
||||
func _on_game_over() -> void:
|
||||
set_process(false)
|
||||
$Ship.frame = 1
|
||||
await get_tree().create_timer(2).timeout
|
||||
var tween = create_tween()
|
||||
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue