Branch for signal refactoring, singleton bus.

This commit is contained in:
Henry 2025-12-14 20:32:23 +00:00
parent ab8643d093
commit d64504189a
10 changed files with 83 additions and 8 deletions

12
ui.tscn
View file

@ -1,10 +1,15 @@
[gd_scene load_steps=5 format=3 uid="uid://s6wf3egdqtmh"]
[gd_scene load_steps=7 format=3 uid="uid://s6wf3egdqtmh"]
[ext_resource type="Texture2D" uid="uid://d11molrkdjjh5" path="res://bar_background.png" id="1_m6e0p"]
[ext_resource type="Script" uid="uid://b544c65halgk4" path="res://ui.gd" id="1_nltto"]
[ext_resource type="Texture2D" uid="uid://bsl3pxvxiuoqg" path="res://bar_foreground.png" id="2_27fn8"]
[ext_resource type="Shader" uid="uid://dfywtah53il1m" path="res://player_hit.gdshader" id="2_ibotj"]
[ext_resource type="PackedScene" uid="uid://5qkcf1cpre32" path="res://score_counter.tscn" id="4_ibotj"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_n5ude"]
shader = ExtResource("2_ibotj")
shader_parameter/toggle = 0.0
[node name="UI" type="MarginContainer"]
anchors_preset = 10
anchor_right = 1.0
@ -20,8 +25,11 @@ script = ExtResource("1_nltto")
layout_mode = 2
[node name="ShieldBar" type="TextureProgressBar" parent="HBoxContainer"]
material = SubResource("ShaderMaterial_n5ude")
custom_minimum_size = Vector2(80, 16)
layout_mode = 2
step = 0.0
value = 100.0
nine_patch_stretch = true
stretch_margin_left = 3
stretch_margin_top = 3
@ -32,3 +40,5 @@ texture_progress = ExtResource("2_27fn8")
[node name="ScoreCounter" parent="HBoxContainer" instance=ExtResource("4_ibotj")]
layout_mode = 2
[connection signal="value_changed" from="HBoxContainer/ShieldBar" to="." method="_on_shield_bar_value_changed"]