Updated damage signal to player.

This commit is contained in:
Henry 2025-12-11 10:30:38 +00:00
parent 0791653610
commit bfe71e4908
4 changed files with 18 additions and 6 deletions

View file

@ -1,7 +1,9 @@
extends Area2D
@export var speed = 150
var shader_active = false
func start(pos):
position = pos
@ -15,8 +17,4 @@ func _on_visible_on_screen_notifier_2d_screen_exited():
func _on_area_entered(area):
if area.name == "Player":
queue_free()
shader_active = true
$Player.ship.material.set_shader_param("toggle", 1.0)
shader_active = false
$Player.ship.material.set_shader_param("toggle", 0.0)
area.shield -= 1

View file

@ -6,7 +6,7 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gl7bs"]
size = Vector2(6, 6)
[node name="EnemyBullet" type="Area2D"]
[node name="EnemyBullet" type="Area2D" groups=["enemy_bullets"]]
script = ExtResource("1_gl7bs")
[node name="Sprite2D" type="Sprite2D" parent="."]

View file

@ -2,6 +2,9 @@ extends Area2D
signal died
signal shield_changed
signal damage_taken
var shader_active = false
@onready var screensize = get_viewport_rect().size
@export var max_shield = 10
@ -63,3 +66,13 @@ func _on_area_entered(area):
if area.is_in_group("enemies"):
area.explode()
shield -= max_shield / 2
if area.is_in_group("enemy_bullets"):
damage_taken.emit()
func _on_damage_taken() -> void:
shader_active = true
$Ship.material.set_shader_parameter("toggle", 1.0)
await get_tree().create_timer(1).timeout
shader_active = false
$Ship.material.set_shader_parameter("toggle", 0.0)

View file

@ -99,4 +99,5 @@ shape = SubResource("RectangleShape2D_op7ga")
one_shot = true
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="damage_taken" from="." to="." method="_on_damage_taken"]
[connection signal="timeout" from="GunCooldown" to="." method="_on_gun_cool_down_timeout"]