Updated damage signal to player.
This commit is contained in:
parent
0791653610
commit
bfe71e4908
4 changed files with 18 additions and 6 deletions
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@ -1,7 +1,9 @@
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extends Area2D
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extends Area2D
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@export var speed = 150
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@export var speed = 150
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var shader_active = false
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func start(pos):
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func start(pos):
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position = pos
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position = pos
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@ -15,8 +17,4 @@ func _on_visible_on_screen_notifier_2d_screen_exited():
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func _on_area_entered(area):
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func _on_area_entered(area):
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if area.name == "Player":
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if area.name == "Player":
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queue_free()
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queue_free()
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shader_active = true
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$Player.ship.material.set_shader_param("toggle", 1.0)
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shader_active = false
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$Player.ship.material.set_shader_param("toggle", 0.0)
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area.shield -= 1
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area.shield -= 1
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@ -6,7 +6,7 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_gl7bs"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_gl7bs"]
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size = Vector2(6, 6)
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size = Vector2(6, 6)
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[node name="EnemyBullet" type="Area2D"]
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[node name="EnemyBullet" type="Area2D" groups=["enemy_bullets"]]
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script = ExtResource("1_gl7bs")
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script = ExtResource("1_gl7bs")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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13
player.gd
13
player.gd
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@ -2,6 +2,9 @@ extends Area2D
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signal died
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signal died
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signal shield_changed
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signal shield_changed
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signal damage_taken
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var shader_active = false
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@onready var screensize = get_viewport_rect().size
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@onready var screensize = get_viewport_rect().size
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@export var max_shield = 10
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@export var max_shield = 10
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@ -63,3 +66,13 @@ func _on_area_entered(area):
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if area.is_in_group("enemies"):
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if area.is_in_group("enemies"):
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area.explode()
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area.explode()
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shield -= max_shield / 2
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shield -= max_shield / 2
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if area.is_in_group("enemy_bullets"):
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damage_taken.emit()
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func _on_damage_taken() -> void:
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shader_active = true
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$Ship.material.set_shader_parameter("toggle", 1.0)
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await get_tree().create_timer(1).timeout
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shader_active = false
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$Ship.material.set_shader_parameter("toggle", 0.0)
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@ -99,4 +99,5 @@ shape = SubResource("RectangleShape2D_op7ga")
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one_shot = true
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one_shot = true
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="damage_taken" from="." to="." method="_on_damage_taken"]
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[connection signal="timeout" from="GunCooldown" to="." method="_on_gun_cool_down_timeout"]
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[connection signal="timeout" from="GunCooldown" to="." method="_on_gun_cool_down_timeout"]
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