Updated damage signal to player.

This commit is contained in:
Henry 2025-12-11 10:30:38 +00:00
parent 0791653610
commit bfe71e4908
4 changed files with 18 additions and 6 deletions

View file

@ -2,6 +2,9 @@ extends Area2D
signal died
signal shield_changed
signal damage_taken
var shader_active = false
@onready var screensize = get_viewport_rect().size
@export var max_shield = 10
@ -63,3 +66,13 @@ func _on_area_entered(area):
if area.is_in_group("enemies"):
area.explode()
shield -= max_shield / 2
if area.is_in_group("enemy_bullets"):
damage_taken.emit()
func _on_damage_taken() -> void:
shader_active = true
$Ship.material.set_shader_parameter("toggle", 1.0)
await get_tree().create_timer(1).timeout
shader_active = false
$Ship.material.set_shader_parameter("toggle", 0.0)