Updated damage signal to player.
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0791653610
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4 changed files with 18 additions and 6 deletions
13
player.gd
13
player.gd
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@ -2,6 +2,9 @@ extends Area2D
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signal died
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signal shield_changed
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signal damage_taken
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var shader_active = false
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@onready var screensize = get_viewport_rect().size
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@export var max_shield = 10
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@ -63,3 +66,13 @@ func _on_area_entered(area):
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if area.is_in_group("enemies"):
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area.explode()
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shield -= max_shield / 2
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if area.is_in_group("enemy_bullets"):
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damage_taken.emit()
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func _on_damage_taken() -> void:
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shader_active = true
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$Ship.material.set_shader_parameter("toggle", 1.0)
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await get_tree().create_timer(1).timeout
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shader_active = false
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$Ship.material.set_shader_parameter("toggle", 0.0)
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