Updated damage signal to player.

This commit is contained in:
Henry 2025-12-11 10:30:38 +00:00
parent 0791653610
commit bfe71e4908
4 changed files with 18 additions and 6 deletions

View file

@ -1,7 +1,9 @@
extends Area2D
@export var speed = 150
var shader_active = false
func start(pos):
position = pos
@ -15,8 +17,4 @@ func _on_visible_on_screen_notifier_2d_screen_exited():
func _on_area_entered(area):
if area.name == "Player":
queue_free()
shader_active = true
$Player.ship.material.set_shader_param("toggle", 1.0)
shader_active = false
$Player.ship.material.set_shader_param("toggle", 0.0)
area.shield -= 1