Initial reorganization of shmup prroject; temp player sprites added.

This commit is contained in:
Henry 2026-01-10 18:26:44 +00:00
parent 02d14e913c
commit accc463791
116 changed files with 298 additions and 177 deletions

View file

@ -1,17 +0,0 @@
shader_type canvas_item;
uniform float toggle;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
COLOR = texture(TEXTURE, UV);
COLOR.r = mix(COLOR.r, abs(sin(TIME * 20.25)), toggle);
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}