Setting up ground work to tween shield indicator.

This commit is contained in:
Henry 2025-12-13 11:14:07 +00:00
parent 3bd16da435
commit ab8643d093
2 changed files with 3 additions and 32 deletions

View file

@ -1,9 +1,8 @@
[gd_scene load_steps=13 format=3 uid="uid://cc2dnhuv4qx7m"]
[gd_scene load_steps=11 format=3 uid="uid://cc2dnhuv4qx7m"]
[ext_resource type="Script" uid="uid://c51huloycn5as" path="res://main.gd" id="1_h2yge"]
[ext_resource type="Texture2D" uid="uid://jj8b7vqj3ihx" path="res://Mini Pixel Pack 3/Space_BG (2 frames) (64 x 64).png" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://pyuorpwb7lpe" path="res://player.tscn" id="2_0xm2m"]
[ext_resource type="Shader" uid="uid://c4jtlpwspb778" path="res://crt.gdshader" id="3_272bh"]
[ext_resource type="PackedScene" uid="uid://s6wf3egdqtmh" path="res://ui.tscn" id="4_1bvp3"]
[ext_resource type="Texture2D" uid="uid://bonoqs5pisflo" path="res://Mini Pixel Pack 3/UI objects/START (48 x 8).png" id="5_lquwl"]
[ext_resource type="Texture2D" uid="uid://bubqwoum50gf8" path="res://Mini Pixel Pack 3/UI objects/GAME_OVER (72 x 8).png" id="6_7mycd"]
@ -48,30 +47,6 @@ _data = {
&"scroll": SubResource("Animation_h2yge")
}
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kek77"]
shader = ExtResource("3_272bh")
shader_parameter/overlay = true
shader_parameter/resolution = Vector2(640, 480)
shader_parameter/brightness = 1.4
shader_parameter/scanlines_opacity = 0.530000025175
shader_parameter/scanlines_width = 0.2370000112575
shader_parameter/grille_opacity = 0.3
shader_parameter/roll = false
shader_parameter/roll_speed = 4.0
shader_parameter/roll_size = 5.0000002375
shader_parameter/roll_variation = 0.90200003958512
shader_parameter/distort_intensity = 0.0
shader_parameter/aberration = 0.03
shader_parameter/noise_opacity = 0.4
shader_parameter/noise_speed = 5.0
shader_parameter/static_noise_intensity = 0.06
shader_parameter/pixelate = true
shader_parameter/discolor = true
shader_parameter/warp_amount = 0.0
shader_parameter/clip_warp = false
shader_parameter/vignette_intensity = 0.4
shader_parameter/vignette_opacity = 0.1750000083125
[node name="Main" type="Node2D"]
script = ExtResource("1_h2yge")
@ -112,12 +87,6 @@ texture_normal = ExtResource("5_lquwl")
layout_mode = 2
texture = ExtResource("6_7mycd")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_kek77")
position = Vector2(120, 161.5)
scale = Vector2(1.859375, 5.015625)
texture = ExtResource("1_ig7tw")
[connection signal="died" from="Player" to="." method="_on_player_died"]
[connection signal="shield_changed" from="Player" to="CanvasLayer/UI" method="update_shield"]
[connection signal="pressed" from="CanvasLayer/CenterContainer/Start" to="." method="_on_start_pressed"]

2
ui.gd
View file

@ -8,5 +8,7 @@ func update_score(value):
func update_shield(max_value, value):
var shield_tween = get_tree().create_tween()
shield_bar.max_value = max_value
shield_bar.value = value
shield_tween.tween_property(shield_bar, "value", "max_value", 3,).set_trans(Tween.TRANS_LINEAR)