Enemies now stay on screen after player dies, until start of new game.

This commit is contained in:
Henry 2025-12-23 14:28:35 +00:00
parent ec7a84c252
commit a20e496c2e
4 changed files with 17 additions and 3 deletions

View file

@ -28,6 +28,7 @@ func _ready():
# start()
func start():
monitoring = true
print(shield)
$Ship.frame = 1
$Ship.show()
@ -91,7 +92,7 @@ func _on_area_entered(area):
area.explode()
shield -= int(max_shield / 2)
damage_taken.emit()
if area.is_in_group("enemy_bullets"):
if area.is_in_group("enemy_bullets") and self.monitoring == true:
damage_taken.emit()
@ -104,7 +105,9 @@ func _on_damage_taken() -> void:
$Ship.material.set_shader_parameter("toggle", 0.0)
func _on_game_over() -> void:
set_process(false)
print("Game over!")
# set_process(false)
monitoring = false
$Ship.frame = 1
await get_tree().create_timer(2).timeout
var tween = create_tween()