Enemies now stay on screen after player dies, until start of new game.
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parent
ec7a84c252
commit
a20e496c2e
4 changed files with 17 additions and 3 deletions
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@ -28,6 +28,7 @@ func _ready():
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# start()
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func start():
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monitoring = true
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print(shield)
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$Ship.frame = 1
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$Ship.show()
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@ -91,7 +92,7 @@ func _on_area_entered(area):
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area.explode()
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shield -= int(max_shield / 2)
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damage_taken.emit()
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if area.is_in_group("enemy_bullets"):
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if area.is_in_group("enemy_bullets") and self.monitoring == true:
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damage_taken.emit()
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@ -104,7 +105,9 @@ func _on_damage_taken() -> void:
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$Ship.material.set_shader_parameter("toggle", 0.0)
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func _on_game_over() -> void:
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set_process(false)
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print("Game over!")
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# set_process(false)
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monitoring = false
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$Ship.frame = 1
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await get_tree().create_timer(2).timeout
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var tween = create_tween()
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