Removed Player from the Main scene in favor of instantiatiating Player

during the start of a new game.
This commit is contained in:
Henry 2025-12-23 16:27:48 +00:00
parent a20e496c2e
commit a007b08b83
3 changed files with 9 additions and 10 deletions

View file

@ -101,8 +101,8 @@ func _on_damage_taken() -> void:
shader_active = true
$Ship.material.set_shader_parameter("toggle", 1.0)
await get_tree().create_timer(1).timeout
shader_active = false
$Ship.material.set_shader_parameter("toggle", 0.0)
shader_active = false
func _on_game_over() -> void:
print("Game over!")