Removed Player from the Main scene in favor of instantiatiating Player
during the start of a new game.
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3 changed files with 9 additions and 10 deletions
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@ -101,8 +101,8 @@ func _on_damage_taken() -> void:
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shader_active = true
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$Ship.material.set_shader_parameter("toggle", 1.0)
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await get_tree().create_timer(1).timeout
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shader_active = false
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$Ship.material.set_shader_parameter("toggle", 0.0)
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shader_active = false
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func _on_game_over() -> void:
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print("Game over!")
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