Removed extraneous enemy_died signal from spawning; used

get_nodes_in_group for enemy_count
This commit is contained in:
Henry 2025-12-17 19:17:46 +00:00
parent 485f03d702
commit 7ef6076eda
5 changed files with 21 additions and 10 deletions

View file

@ -77,7 +77,7 @@ func _on_gun_cooldown_timeout() -> void:
func _on_area_entered(area):
if area.is_in_group("enemies"):
area.explode()
shield -= max_shield / 2
shield -= int(max_shield / 2)
damage_taken.emit()
if area.is_in_group("enemy_bullets"):
damage_taken.emit()