Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
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5 changed files with 21 additions and 10 deletions
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@ -77,7 +77,7 @@ func _on_gun_cooldown_timeout() -> void:
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func _on_area_entered(area):
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if area.is_in_group("enemies"):
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area.explode()
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shield -= max_shield / 2
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shield -= int(max_shield / 2)
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damage_taken.emit()
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if area.is_in_group("enemy_bullets"):
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damage_taken.emit()
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