Added game over/restart UI and player behaviours.
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3 changed files with 16 additions and 1 deletions
8
main.gd
8
main.gd
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@ -1,12 +1,14 @@
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extends Node2D
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@onready var start_button = $CanvasLayer/CenterContainer/Start
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@onready var game_over = $CanvasLayer/CenterContainer/GameOver
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var enemy = preload("res://enemy.tscn")
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var score = 0
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func _ready():
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start_button.show()
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game_over.hide()
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# spawn_enemies()
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func new_game():
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@ -28,6 +30,12 @@ func _on_enemy_died(value):
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score += value
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$CanvasLayer/UI.update_score(score)
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func _on_player_died():
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get_tree().call_group("enemies", "queue_free")
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game_over.show()
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await get_tree().create_timer(2).timeout
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game_over.hide()
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start_button.show()
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func _on_start_pressed():
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start_button.hide()
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@ -1,10 +1,11 @@
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[gd_scene load_steps=9 format=3 uid="uid://cc2dnhuv4qx7m"]
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[gd_scene load_steps=10 format=3 uid="uid://cc2dnhuv4qx7m"]
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[ext_resource type="Script" uid="uid://c51huloycn5as" path="res://main.gd" id="1_h2yge"]
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[ext_resource type="Texture2D" uid="uid://jj8b7vqj3ihx" path="res://Mini Pixel Pack 3/Space_BG (2 frames) (64 x 64).png" id="1_ig7tw"]
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[ext_resource type="PackedScene" uid="uid://pyuorpwb7lpe" path="res://player.tscn" id="2_0xm2m"]
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[ext_resource type="PackedScene" uid="uid://s6wf3egdqtmh" path="res://ui.tscn" id="4_1bvp3"]
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[ext_resource type="Texture2D" uid="uid://bonoqs5pisflo" path="res://Mini Pixel Pack 3/UI objects/START (48 x 8).png" id="5_lquwl"]
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[ext_resource type="Texture2D" uid="uid://bubqwoum50gf8" path="res://Mini Pixel Pack 3/UI objects/GAME_OVER (72 x 8).png" id="6_7mycd"]
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[sub_resource type="Animation" id="Animation_1bvp3"]
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length = 0.001
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@ -78,5 +79,10 @@ grow_vertical = 2
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layout_mode = 2
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texture_normal = ExtResource("5_lquwl")
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[node name="GameOver" type="TextureRect" parent="CanvasLayer/CenterContainer"]
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layout_mode = 2
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texture = ExtResource("6_7mycd")
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[connection signal="died" from="Player" to="." method="_on_player_died"]
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[connection signal="shield_changed" from="Player" to="CanvasLayer/UI" method="update_shield"]
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[connection signal="pressed" from="CanvasLayer/CenterContainer/Start" to="." method="_on_start_pressed"]
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@ -16,6 +16,7 @@ func _ready():
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start()
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func start():
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show()
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shield = max_shield
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position = Vector2(screensize.x / 2, screensize.y - 64)
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$GunCooldown.wait_time = cooldown
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