This commit sets up the initial project configuration including: - Window size and scaling settings - Input mappings for player controls - Default texture filtering settings - Import of game asset pack with sprites and UI elements - Set of signals for tracking player bullets
40 lines
981 B
Text
40 lines
981 B
Text
[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://0fdd82dr2hio"
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path="res://.godot/imported/Lips (16 x 16).png-06b9509e3db2e4361376c4c6832afbcb.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/Mini Pixel Pack 3/Enemies/Lips (16 x 16).png"
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dest_files=["res://.godot/imported/Lips (16 x 16).png-06b9509e3db2e4361376c4c6832afbcb.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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