Shmup-01/scenes/player.tscn
Henry 996a0bb8f7 Add basic enemy behavior and spawning system
The changes introduce enemy mechanics and management - including
spawning, movement patterns, shooting timers, and death handling.
2025-10-13 18:55:09 +01:00

95 lines
3 KiB
Text

[gd_scene load_steps=15 format=3 uid="uid://bkuucjejc7p2v"]
[ext_resource type="Script" uid="uid://c7fe5pl54gkem" path="res://scenes/player.gd" id="1_qlg0r"]
[ext_resource type="PackedScene" uid="uid://bus77xvomweiu" path="res://scenes/bullet.tscn" id="2_fjrip"]
[ext_resource type="Texture2D" uid="uid://di2xhcwcdbhxg" path="res://resources/Mini Pixel Pack 3/Player ship/Player_ship (16 x 16).png" id="2_tuyoq"]
[ext_resource type="Texture2D" uid="uid://ces8fm7lxh574" path="res://resources/Mini Pixel Pack 3/Player ship/Boosters (16 x 16).png" id="3_fjrip"]
[ext_resource type="Texture2D" uid="uid://bjdhq42ummgky" path="res://resources/Mini Pixel Pack 3/Player ship/Boosters_left (16 x 16).png" id="4_smehm"]
[ext_resource type="Texture2D" uid="uid://cjv3xbuj65pav" path="res://resources/Mini Pixel Pack 3/Player ship/Boosters_right (16 x 16).png" id="5_ur7pv"]
[sub_resource type="AtlasTexture" id="AtlasTexture_hbo4f"]
atlas = ExtResource("3_fjrip")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ctvyo"]
atlas = ExtResource("3_fjrip")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_qixtg"]
atlas = ExtResource("4_smehm")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_nt65e"]
atlas = ExtResource("4_smehm")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_bhmdk"]
atlas = ExtResource("5_ur7pv")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_s5y6v"]
atlas = ExtResource("5_ur7pv")
region = Rect2(16, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_407ns"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_hbo4f")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ctvyo")
}],
"loop": true,
"name": &"forward",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qixtg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nt65e")
}],
"loop": true,
"name": &"left",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_bhmdk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s5y6v")
}],
"loop": true,
"name": &"right",
"speed": 10.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_w3w6i"]
size = Vector2(14, 14)
[node name="Player" type="Area2D"]
script = ExtResource("1_qlg0r")
bullet_scene = ExtResource("2_fjrip")
[node name="Ship" type="Sprite2D" parent="."]
texture = ExtResource("2_tuyoq")
hframes = 3
frame = 1
[node name="Boosters" type="AnimatedSprite2D" parent="Ship"]
position = Vector2(0, 15)
sprite_frames = SubResource("SpriteFrames_407ns")
animation = &"right"
autoplay = "forward"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_w3w6i")
[node name="GunCooldown" type="Timer" parent="."]
wait_time = 0.24
one_shot = true
[connection signal="timeout" from="GunCooldown" to="." method="_on_gun_cooldown_timeout"]