Shmup-01/scenes/EnemyBullet.gd

17 lines
312 B
GDScript

extends Area2D
@export var speed = 150
func start(pos):
position = pos
func _process(delta):
position.y += speed * delta
func _on_visible_on_screen_notifier_2d_screen_exited():
queue_free()
func _on_area_entered(area):
if area.name == "Player":
queue_free()
area.shield -= 1