Slight shuffling of scene files, resources; export presets for macOS
built added.
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63 changed files with 354 additions and 1087 deletions
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@ -1,11 +1,16 @@
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extends Node2D
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var enemy = preload("res://scenes/enemy.tscn")
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var score = 0
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var playing = false
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@onready var start_button = $CanvasLayer/CenterContainer/Start
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@onready var game_over = $CanvasLayer/CenterContainer/GameOver
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func _ready():
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spawn_enemies()
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start_button.show()
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game_over.hide()
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# spawn_enemies()
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func spawn_enemies():
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for x in range(9):
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@ -19,3 +24,22 @@ func spawn_enemies():
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func _on_enemy_died(value):
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score += value
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$CanvasLayer/UI.update_score(score)
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func _on_player_died():
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get_tree().call_group("enemies", "queue_free")
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game_over.show()
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await get_tree().create_timer(2).timeout
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game_over.hide()
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start_button.show()
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func new_game():
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score = 0
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$CanvasLayer/UI.update_score(score)
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$Player.start()
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spawn_enemies()
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playing = true
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func _on_start_pressed():
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start_button.hide()
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new_game()
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