Slight shuffling of scene files, resources; export presets for macOS

built added.
This commit is contained in:
Henry 2025-12-09 08:37:13 +00:00
parent 8175e1469d
commit a0e8e394a9
63 changed files with 354 additions and 1087 deletions

View file

@ -1,11 +1,16 @@
extends Node2D
var enemy = preload("res://scenes/enemy.tscn")
var score = 0
var playing = false
@onready var start_button = $CanvasLayer/CenterContainer/Start
@onready var game_over = $CanvasLayer/CenterContainer/GameOver
func _ready():
spawn_enemies()
start_button.show()
game_over.hide()
# spawn_enemies()
func spawn_enemies():
for x in range(9):
@ -19,3 +24,22 @@ func spawn_enemies():
func _on_enemy_died(value):
score += value
$CanvasLayer/UI.update_score(score)
func _on_player_died():
get_tree().call_group("enemies", "queue_free")
game_over.show()
await get_tree().create_timer(2).timeout
game_over.hide()
start_button.show()
func new_game():
score = 0
$CanvasLayer/UI.update_score(score)
$Player.start()
spawn_enemies()
playing = true
func _on_start_pressed():
start_button.hide()
new_game()

View file

@ -1,10 +1,13 @@
[gd_scene load_steps=9 format=3 uid="uid://ce5rw02b3373d"]
[gd_scene load_steps=12 format=3 uid="uid://ce5rw02b3373d"]
[ext_resource type="Script" uid="uid://b2tub370i3s3v" path="res://scenes/main.gd" id="1_jyhfs"]
[ext_resource type="Texture2D" uid="uid://jj8b7vqj3ihx" path="res://resources/Mini Pixel Pack 3/Space_BG (2 frames) (64 x 64).png" id="2_tbgi4"]
[ext_resource type="PackedScene" uid="uid://bkuucjejc7p2v" path="res://scenes/player.tscn" id="3_tefeu"]
[ext_resource type="PackedScene" uid="uid://c4vq2ytntfvoj" path="res://scenes/enemy.tscn" id="4_o6xl0"]
[ext_resource type="PackedScene" uid="uid://k0yw686ys6ug" path="res://scenes/ui.tscn" id="5_tbgi4"]
[ext_resource type="Script" uid="uid://b2tub370i3s3v" path="res://scenes/main.gd" id="1_e1tai"]
[ext_resource type="Texture2D" uid="uid://jj8b7vqj3ihx" path="res://resources/Mini Pixel Pack 3/Space_BG (2 frames) (64 x 64).png" id="2_4s157"]
[ext_resource type="PackedScene" uid="uid://bkuucjejc7p2v" path="res://scenes/player.tscn" id="3_yoeq8"]
[ext_resource type="PackedScene" uid="uid://c4vq2ytntfvoj" path="res://scenes/enemy.tscn" id="4_cvw54"]
[ext_resource type="PackedScene" uid="uid://k0yw686ys6ug" path="res://scenes/ui.tscn" id="5_4s3oi"]
[ext_resource type="Texture2D" uid="uid://bonoqs5pisflo" path="res://resources/Mini Pixel Pack 3/UI objects/START (48 x 8).png" id="6_bsja2"]
[ext_resource type="Texture2D" uid="uid://bubqwoum50gf8" path="res://resources/Mini Pixel Pack 3/UI objects/GAME_OVER (72 x 8).png" id="7_4s157"]
[ext_resource type="Script" uid="uid://c0c3rj5bcpif0" path="res://scenes/start.gd" id="7_tipki"]
[sub_resource type="Animation" id="Animation_vcsgt"]
length = 0.001
@ -45,16 +48,16 @@ _data = {
}
[node name="Main" type="Node2D"]
script = ExtResource("1_jyhfs")
script = ExtResource("1_e1tai")
[node name="Background" type="Sprite2D" parent="."]
texture_repeat = 2
texture = ExtResource("2_tbgi4")
texture = ExtResource("2_4s157")
centered = false
region_enabled = true
region_rect = Rect2(0, 0, 240, 320)
[node name="Player" parent="." instance=ExtResource("3_tefeu")]
[node name="Player" parent="." instance=ExtResource("3_yoeq8")]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
@ -62,12 +65,30 @@ libraries = {
}
autoplay = "scroll"
[node name="Enemy" parent="." instance=ExtResource("4_o6xl0")]
[node name="Enemy" parent="." instance=ExtResource("4_cvw54")]
position = Vector2(-13, 3)
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="UI" parent="CanvasLayer" instance=ExtResource("5_tbgi4")]
[node name="UI" parent="CanvasLayer" instance=ExtResource("5_4s3oi")]
[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Start" type="TextureButton" parent="CanvasLayer/CenterContainer"]
layout_mode = 2
texture_normal = ExtResource("6_bsja2")
script = ExtResource("7_tipki")
[node name="GameOver" type="TextureRect" parent="CanvasLayer/CenterContainer"]
layout_mode = 2
texture = ExtResource("7_4s157")
[connection signal="area_entered" from="Player" to="Player" method="_on_area_entered"]
[connection signal="died" from="Player" to="." method="_on_player_died"]
[connection signal="shield_changed" from="Player" to="CanvasLayer/UI" method="update_shield"]
[connection signal="pressed" from="CanvasLayer/CenterContainer/Start" to="." method="_on_start_pressed"]

View file

@ -3,13 +3,13 @@ extends Area2D
signal died
signal shield_changed
@export var speed = 150
@export var cooldown = 0.25
@export var bullet_scene : PackedScene
@export var max_shield = 10
var shield = max_shield:
set = set_shield
@export var speed = 150
@export var cooldown = 0.25
@export var bullet_scene : PackedScene
var can_shoot = true
@onready var screensize = get_viewport_rect().size
@ -18,33 +18,11 @@ func _ready():
start()
func start():
show()
position = Vector2(screensize.x / 2, screensize.y - 64)
shield = max_shield
$GunCooldown.wait_time = cooldown
func shoot():
if not can_shoot:
return
can_shoot = false
$GunCooldown.start()
var b = bullet_scene.instantiate()
get_tree().root.add_child(b)
b.start(position + Vector2(0, -8))
func _on_gun_cooldown_timeout():
can_shoot = true
func set_shield(value):
shield = min(max_shield, value)
shield_changed.emit(max_shield, shield)
if shield <= 0:
hide()
died.emit()
func _on_area_entered(area):
if area.is_in_group("enemies"):
area.explode()
shield -= max_shield / 2
func _process(delta):
var input = Input.get_vector("left", "right", "up", "down")
if input.x > 0:
@ -61,3 +39,28 @@ func _process(delta):
if Input.is_action_pressed("shoot"):
shoot()
func shoot():
if not can_shoot:
return
can_shoot = false
$GunCooldown.start()
var b = bullet_scene.instantiate()
get_tree().root.add_child(b)
b.start(position + Vector2(0, -8))
func set_shield(value):
shield = min(max_shield, value)
shield_changed.emit(max_shield, shield)
if shield <= 0:
hide()
died.emit()
func _on_gun_cooldown_timeout():
can_shoot = true
func _on_area_entered(area):
if area.is_in_group("enemies"):
area.explode()
shield -= max_shield / 2

6
scenes/start.gd Normal file
View file

@ -0,0 +1,6 @@
extends TextureButton
func _input(event: InputEvent) -> void:
if event is "shoot"
_ready()
pass

1
scenes/start.gd.uid Normal file
View file

@ -0,0 +1 @@
uid://c0c3rj5bcpif0

View file

@ -4,9 +4,9 @@ extends MarginContainer
@onready var score_counter = $HBoxContainer/ScoreCounter
func update_score(value):
score_counter.display_digits(value)
score_counter.display_digits(value)
func update_shield(max_value, value):
shield_bar.max_value = max_value
shield_bar.value = value
shield_bar.max_value = max_value
shield_bar.value = value