Add bullet shooting mechanics and refactor scenes

This commit is contained in:
Henry 2025-10-13 14:28:55 +01:00
parent 8501c18dd1
commit 85155b1c7d
6 changed files with 156 additions and 97 deletions

View file

@ -1,8 +1,31 @@
extends Area2D
@export var speed = 150
@export var cooldown = 0.25
@export var bullet_scene : PackedScene
var can_shoot = true
@onready var screensize = get_viewport_rect().size
func _ready():
start()
func start():
position = Vector2(screensize.x / 2, screensize.y - 64)
$GunCooldown.wait_time = cooldown
func shoot():
if not can_shoot:
return
can_shoot = false
$GunCooldown.start()
var b = bullet_scene.instantiate()
get_tree().root.add_child(b)
b.start(position + Vector2(0, -8))
func _on_gun_cooldown_timeout():
can_shoot = true
func _process(delta):
var input = Input.get_vector("left", "right", "up", "down")
if input.x > 0:
@ -17,3 +40,5 @@ func _process(delta):
position += input * speed * delta
position = position.clamp(Vector2(8, 8), screensize-Vector2(8, 8))
if Input.is_action_pressed("shoot"):
shoot()