Add bullet shooting mechanics and refactor scenes

This commit is contained in:
Henry 2025-10-13 14:28:55 +01:00
parent 8501c18dd1
commit 85155b1c7d
6 changed files with 156 additions and 97 deletions

View file

@ -1,18 +1,16 @@
extends Area2D
@export var speed = -250
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
queue_free()
func _on_area_entered(area: Area2D) -> void:
if area.is_in_group("enemies"):
area.explode()
queue_free()
func start(pos):
position = pos
func _process(delta):
position.y += speed * delta
func _on_area_entered(area: Area2D) -> void:
if area.is_in_group("enemies"):
area.explode()
queue_free()
func _on_visible_on_screen_notifier_2d_screen_exited():
queue_free()

23
scenes/bullet.tscn Normal file
View file

@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://bus77xvomweiu"]
[ext_resource type="Script" uid="uid://byl2w624w0lpb" path="res://scenes/bullet.gd" id="1_y25gk"]
[ext_resource type="Texture2D" uid="uid://bltpqew3le1j" path="res://resources/Mini Pixel Pack 3/Projectiles/Player_charged_beam (16 x 16).png" id="2_l5glv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_eoqba"]
size = Vector2(12, 11)
[node name="Bullet" type="Area2D"]
script = ExtResource("1_y25gk")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_l5glv")
hframes = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_eoqba")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]

View file

@ -1,93 +1,12 @@
[gd_scene load_steps=14 format=3 uid="uid://brutkgnx73onj"]
[gd_scene load_steps=3 format=3 uid="uid://brutkgnx73onj"]
[ext_resource type="Script" uid="uid://c7fe5pl54gkem" path="res://scenes/player.gd" id="1_ocj2s"]
[ext_resource type="Texture2D" uid="uid://di2xhcwcdbhxg" path="res://resources/Mini Pixel Pack 3/Player ship/Player_ship (16 x 16).png" id="2_din8e"]
[ext_resource type="Texture2D" uid="uid://ces8fm7lxh574" path="res://resources/Mini Pixel Pack 3/Player ship/Boosters (16 x 16).png" id="3_4bh5q"]
[ext_resource type="Texture2D" uid="uid://bjdhq42ummgky" path="res://resources/Mini Pixel Pack 3/Player ship/Boosters_left (16 x 16).png" id="4_e124b"]
[ext_resource type="Texture2D" uid="uid://cjv3xbuj65pav" path="res://resources/Mini Pixel Pack 3/Player ship/Boosters_right (16 x 16).png" id="5_101mb"]
[sub_resource type="AtlasTexture" id="AtlasTexture_hbo4f"]
atlas = ExtResource("3_4bh5q")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ctvyo"]
atlas = ExtResource("3_4bh5q")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_qixtg"]
atlas = ExtResource("4_e124b")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_nt65e"]
atlas = ExtResource("4_e124b")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_bhmdk"]
atlas = ExtResource("5_101mb")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_s5y6v"]
atlas = ExtResource("5_101mb")
region = Rect2(16, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_407ns"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_hbo4f")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ctvyo")
}],
"loop": true,
"name": &"forward",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qixtg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nt65e")
}],
"loop": true,
"name": &"left",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_bhmdk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s5y6v")
}],
"loop": true,
"name": &"right",
"speed": 10.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_w3w6i"]
size = Vector2(14, 14)
[ext_resource type="PackedScene" uid="uid://bkuucjejc7p2v" path="res://scenes/player.tscn" id="1_00tan"]
[ext_resource type="PackedScene" uid="uid://bus77xvomweiu" path="res://scenes/bullet.tscn" id="2_l1v76"]
[node name="Gameplay" type="Node2D"]
[node name="Player" type="Area2D" parent="."]
[node name="Player" parent="." instance=ExtResource("1_00tan")]
position = Vector2(-10, 0)
script = ExtResource("1_ocj2s")
bullet_scene = ExtResource("2_l1v76")
[node name="Ship" type="Sprite2D" parent="Player"]
texture = ExtResource("2_din8e")
hframes = 3
frame = 1
[node name="Boosters" type="AnimatedSprite2D" parent="Player/Ship"]
position = Vector2(0, 15)
sprite_frames = SubResource("SpriteFrames_407ns")
animation = &"right"
autoplay = "forward"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource("RectangleShape2D_w3w6i")
[node name="GunCoolDown" type="Timer" parent="Player"]
one_shot = true
[node name="Bullet" parent="." instance=ExtResource("2_l1v76")]

View file

@ -1,8 +1,31 @@
extends Area2D
@export var speed = 150
@export var cooldown = 0.25
@export var bullet_scene : PackedScene
var can_shoot = true
@onready var screensize = get_viewport_rect().size
func _ready():
start()
func start():
position = Vector2(screensize.x / 2, screensize.y - 64)
$GunCooldown.wait_time = cooldown
func shoot():
if not can_shoot:
return
can_shoot = false
$GunCooldown.start()
var b = bullet_scene.instantiate()
get_tree().root.add_child(b)
b.start(position + Vector2(0, -8))
func _on_gun_cooldown_timeout():
can_shoot = true
func _process(delta):
var input = Input.get_vector("left", "right", "up", "down")
if input.x > 0:
@ -17,3 +40,5 @@ func _process(delta):
position += input * speed * delta
position = position.clamp(Vector2(8, 8), screensize-Vector2(8, 8))
if Input.is_action_pressed("shoot"):
shoot()

93
scenes/player.tscn Normal file
View file

@ -0,0 +1,93 @@
[gd_scene load_steps=14 format=3 uid="uid://bkuucjejc7p2v"]
[ext_resource type="Script" uid="uid://c7fe5pl54gkem" path="res://scenes/player.gd" id="1_qlg0r"]
[ext_resource type="Texture2D" uid="uid://di2xhcwcdbhxg" path="res://resources/Mini Pixel Pack 3/Player ship/Player_ship (16 x 16).png" id="2_tuyoq"]
[ext_resource type="Texture2D" uid="uid://ces8fm7lxh574" path="res://resources/Mini Pixel Pack 3/Player ship/Boosters (16 x 16).png" id="3_fjrip"]
[ext_resource type="Texture2D" uid="uid://bjdhq42ummgky" path="res://resources/Mini Pixel Pack 3/Player ship/Boosters_left (16 x 16).png" id="4_smehm"]
[ext_resource type="Texture2D" uid="uid://cjv3xbuj65pav" path="res://resources/Mini Pixel Pack 3/Player ship/Boosters_right (16 x 16).png" id="5_ur7pv"]
[sub_resource type="AtlasTexture" id="AtlasTexture_hbo4f"]
atlas = ExtResource("3_fjrip")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ctvyo"]
atlas = ExtResource("3_fjrip")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_qixtg"]
atlas = ExtResource("4_smehm")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_nt65e"]
atlas = ExtResource("4_smehm")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_bhmdk"]
atlas = ExtResource("5_ur7pv")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_s5y6v"]
atlas = ExtResource("5_ur7pv")
region = Rect2(16, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_407ns"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_hbo4f")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ctvyo")
}],
"loop": true,
"name": &"forward",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qixtg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nt65e")
}],
"loop": true,
"name": &"left",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_bhmdk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s5y6v")
}],
"loop": true,
"name": &"right",
"speed": 10.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_w3w6i"]
size = Vector2(14, 14)
[node name="Player" type="Area2D"]
script = ExtResource("1_qlg0r")
[node name="Ship" type="Sprite2D" parent="."]
texture = ExtResource("2_tuyoq")
hframes = 3
frame = 1
[node name="Boosters" type="AnimatedSprite2D" parent="Ship"]
position = Vector2(0, 15)
sprite_frames = SubResource("SpriteFrames_407ns")
animation = &"right"
autoplay = "forward"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_w3w6i")
[node name="GunCooldown" type="Timer" parent="."]
wait_time = 0.001
one_shot = true
[connection signal="timeout" from="GunCooldown" to="." method="_on_gun_cooldown_timeout"]