19 lines
483 B
GDScript
19 lines
483 B
GDScript
extends CharacterBody2D
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const SPEED : float = 300.0
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func _ready() -> void:
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initialize()
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func _physics_process(_delta: float) -> void:
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move_and_slide()
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func initialize():
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var extra_offset = 0.0 if randf() < 0.5 else PI
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var angle = extra_offset + randf_range(-PI/3.0, PI/3.0)
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velocity = Vector2(cos(angle), sin(angle)).normalized() * SPEED
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position = get_viewport_rect().size / 2.0
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func _on_screen_exited() -> void:
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await get_tree().create_timer(1.0).timeout
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initialize()
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