Pong/Paddle.gd

17 lines
496 B
GDScript

extends CharacterBody2D
const SPEED: float = 350.0
@export var player_id: int
func _input(event: InputEvent) -> void:
if event.is_action_pressed('up-%d' % player_id):
velocity = Vector2(0, -SPEED)
if event.is_action_pressed( 'down-%d' % player_id):
velocity = Vector2(0, SPEED)
if event.is_action_released('up-%d' % player_id) or \
event.is_action_released('down-%d' % player_id):
velocity = Vector2.ZERO
func _physics_process(_delta: float) -> void:
move_and_slide()