Pong/scripts/Paddle.gd
Henry 49988ae674 Add menu system and scene navigation
The changes include: - Moving script files to scripts/ directory -
Creating Start menu scene with Play/Quit buttons - Adding scene
switching between menu and gameplay - Creating theme for menu buttons -
Adding ESC key to return to menu
2025-10-12 13:20:30 +01:00

25 lines
664 B
GDScript

extends CharacterBody2D
const SPEED: float = 350.0
@export var player_id: int
@export var score_label: Label
var score: int = 0
func _input(event: InputEvent) -> void:
if event.is_action_pressed('up-%d' % player_id):
velocity = Vector2(0, -SPEED)
if event.is_action_pressed( 'down-%d' % player_id):
velocity = Vector2(0, SPEED)
if event.is_action_released('up-%d' % player_id) or \
event.is_action_released('down-%d' % player_id):
velocity = Vector2.ZERO
func _physics_process(_delta: float) -> void:
move_and_slide()
func increment_score():
# score one point
score += 1
# update the UI label
score_label.text = '%02d' % score