extends CharacterBody2D const SPEED: float = 350.0 @export var player_id: int func _input(event: InputEvent) -> void: if event.is_action_pressed('up-%d' % player_id): velocity = Vector2(0, -SPEED) if event.is_action_pressed( 'down-%d' % player_id): velocity = Vector2(0, SPEED) if event.is_action_released('up-%d' % player_id) or \ event.is_action_released('down-%d' % player_id): velocity = Vector2.ZERO func _physics_process(delta: float) -> void: move_and_slide()